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https://github.com/RGBCube/serenity
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Kernel: Fix a few Thread::block related races
We need to have a Thread lock to protect threading related operations, such as Thread::m_blocker which is used in Thread::block. Also, if a Thread::Blocker indicates that it should be unblocking immediately, don't actually block the Thread and instead return immediately in Thread::block.
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parent
df3c8267d4
commit
c813bb7355
7 changed files with 109 additions and 46 deletions
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@ -126,7 +126,11 @@ public:
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class Blocker {
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public:
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virtual ~Blocker() { }
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virtual bool should_unblock(Thread&, time_t now_s, long us) = 0;
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virtual bool should_unblock(Thread& thread, time_t, long)
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{
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return should_unblock(thread);
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}
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virtual bool should_unblock(Thread&) = 0;
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virtual const char* state_string() const = 0;
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virtual bool is_reason_signal() const { return false; }
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void set_interrupted_by_death() { m_was_interrupted_by_death = true; }
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@ -143,7 +147,7 @@ public:
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class JoinBlocker final : public Blocker {
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public:
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explicit JoinBlocker(Thread& joinee, void*& joinee_exit_value);
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virtual bool should_unblock(Thread&, time_t now_s, long us) override;
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virtual bool should_unblock(Thread&) override;
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virtual const char* state_string() const override { return "Joining"; }
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void set_joinee_exit_value(void* value) { m_joinee_exit_value = value; }
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@ -166,14 +170,14 @@ public:
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class AcceptBlocker final : public FileDescriptionBlocker {
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public:
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explicit AcceptBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual bool should_unblock(Thread&) override;
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virtual const char* state_string() const override { return "Accepting"; }
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};
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class ConnectBlocker final : public FileDescriptionBlocker {
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public:
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explicit ConnectBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual bool should_unblock(Thread&) override;
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virtual const char* state_string() const override { return "Connecting"; }
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};
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@ -181,6 +185,7 @@ public:
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public:
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explicit WriteBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual bool should_unblock(Thread&) override;
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virtual const char* state_string() const override { return "Writing"; }
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private:
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@ -191,6 +196,7 @@ public:
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public:
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explicit ReadBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual bool should_unblock(Thread&) override;
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virtual const char* state_string() const override { return "Reading"; }
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private:
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@ -200,7 +206,7 @@ public:
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class ConditionBlocker final : public Blocker {
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public:
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ConditionBlocker(const char* state_string, Function<bool()>&& condition);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual bool should_unblock(Thread&) override;
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virtual const char* state_string() const override { return m_state_string; }
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private:
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@ -211,7 +217,7 @@ public:
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class SleepBlocker final : public Blocker {
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public:
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explicit SleepBlocker(u64 wakeup_time);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual bool should_unblock(Thread&) override;
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virtual const char* state_string() const override { return "Sleeping"; }
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private:
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@ -223,6 +229,7 @@ public:
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typedef Vector<int, FD_SETSIZE> FDVector;
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SelectBlocker(const timespec& ts, bool select_has_timeout, const FDVector& read_fds, const FDVector& write_fds, const FDVector& except_fds);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual bool should_unblock(Thread&) override;
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virtual const char* state_string() const override { return "Selecting"; }
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private:
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@ -236,7 +243,7 @@ public:
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class WaitBlocker final : public Blocker {
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public:
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WaitBlocker(int wait_options, pid_t& waitee_pid);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual bool should_unblock(Thread&) override;
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virtual const char* state_string() const override { return "Waiting"; }
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private:
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@ -251,7 +258,7 @@ public:
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};
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SemiPermanentBlocker(Reason reason);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual bool should_unblock(Thread&) override;
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virtual const char* state_string() const override
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{
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switch (m_reason) {
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@ -271,7 +278,11 @@ public:
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bool is_stopped() const { return m_state == Stopped; }
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bool is_blocked() const { return m_state == Blocked; }
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bool has_blocker() const { return m_blocker != nullptr; }
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bool has_blocker() const
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{
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ASSERT(m_lock.own_lock());
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return m_blocker != nullptr;
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}
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const Blocker& blocker() const;
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u32 cpu() const { return m_cpu.load(AK::MemoryOrder::memory_order_consume); }
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@ -336,17 +347,27 @@ public:
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template<typename T, class... Args>
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[[nodiscard]] BlockResult block(Args&&... args)
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{
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// We should never be blocking a blocked (or otherwise non-active) thread.
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ASSERT(state() == Thread::Running);
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ASSERT(m_blocker == nullptr);
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T t(forward<Args>(args)...);
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m_blocker = &t;
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set_state(Thread::Blocked);
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{
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ScopedSpinLock lock(m_lock);
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// We should never be blocking a blocked (or otherwise non-active) thread.
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ASSERT(state() == Thread::Running);
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ASSERT(m_blocker == nullptr);
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if (t.should_unblock(*this)) {
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// Don't block if the wake condition is already met
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return BlockResult::NotBlocked;
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}
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m_blocker = &t;
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set_state(Thread::Blocked);
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}
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// Yield to the scheduler, and wait for us to resume unblocked.
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yield_without_holding_big_lock();
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ScopedSpinLock lock(m_lock);
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// We should no longer be blocked once we woke up
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ASSERT(state() != Thread::Blocked);
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@ -499,6 +520,8 @@ public:
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void stop_tracing();
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void tracer_trap(const RegisterState&);
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RecursiveSpinLock& get_lock() const { return m_lock; }
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private:
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IntrusiveListNode m_runnable_list_node;
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IntrusiveListNode m_wait_queue_node;
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@ -511,6 +534,7 @@ private:
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String backtrace_impl();
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void reset_fpu_state();
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mutable RecursiveSpinLock m_lock;
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NonnullRefPtr<Process> m_process;
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int m_tid { -1 };
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TSS32 m_tss;
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@ -567,6 +591,7 @@ private:
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OwnPtr<ThreadTracer> m_tracer;
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void yield_without_holding_big_lock();
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void update_state_for_thread(Thread::State previous_state);
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};
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HashTable<Thread*>& thread_table();
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@ -616,6 +641,11 @@ struct SchedulerData {
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ThreadList m_runnable_threads;
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ThreadList m_nonrunnable_threads;
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bool has_thread(Thread& thread) const
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{
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return m_runnable_threads.contains(thread) || m_nonrunnable_threads.contains(thread);
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}
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ThreadList& thread_list_for_state(Thread::State state)
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{
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if (Thread::is_runnable_state(state))
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