diff --git a/Userland/Libraries/LibGL/Shaders/Program.cpp b/Userland/Libraries/LibGL/Shaders/Program.cpp index 533a8ccfca..ca7e5e7f48 100644 --- a/Userland/Libraries/LibGL/Shaders/Program.cpp +++ b/Userland/Libraries/LibGL/Shaders/Program.cpp @@ -57,7 +57,7 @@ ErrorOr Program::link(GPU::Device& device) // Link vertex shader objects Vector vertex_shader_object_files; - for (auto vertex_shader : m_vertex_shaders) + for (auto const& vertex_shader : m_vertex_shaders) vertex_shader_object_files.append(vertex_shader->object_file()); auto linked_vertex_shader_or_error = linker.link(vertex_shader_object_files); diff --git a/Userland/Libraries/LibGL/Shaders/Program.h b/Userland/Libraries/LibGL/Shaders/Program.h index 5ee44e51a4..a5760ee188 100644 --- a/Userland/Libraries/LibGL/Shaders/Program.h +++ b/Userland/Libraries/LibGL/Shaders/Program.h @@ -32,13 +32,13 @@ public: private: bool m_link_status { false }; - Vector> m_vertex_shaders; - Vector> m_fragment_shaders; + Vector> m_vertex_shaders; + Vector> m_fragment_shaders; Optional m_info_log; OwnPtr m_linked_vertex_shader; OwnPtr m_linked_fragment_shader; - RefPtr m_gpu_vertex_shader; - RefPtr m_gpu_fragment_shader; + RefPtr m_gpu_vertex_shader; + RefPtr m_gpu_fragment_shader; }; }