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LibWeb: Implement the AudioTrack and AudioTrackList interfaces
These are used to own and manage the playing of audio data.
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164
Userland/Libraries/LibWeb/HTML/AudioTrack.cpp
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164
Userland/Libraries/LibWeb/HTML/AudioTrack.cpp
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/*
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/IDAllocator.h>
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#include <AK/Time.h>
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#include <LibAudio/Loader.h>
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#include <LibAudio/Resampler.h>
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#include <LibAudio/Sample.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibJS/Runtime/VM.h>
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#include <LibWeb/Bindings/AudioTrackPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/HTML/AudioTrack.h>
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#include <LibWeb/HTML/AudioTrackList.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/HTMLMediaElement.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Platform/AudioCodecPlugin.h>
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#include <LibWeb/Platform/Timer.h>
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namespace Web::HTML {
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static IDAllocator s_audio_track_id_allocator;
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// Number of milliseconds of audio data contained in each audio buffer
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static constexpr u32 BUFFER_SIZE_MS = 50;
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AudioTrack::AudioTrack(JS::Realm& realm, JS::NonnullGCPtr<HTMLMediaElement> media_element, NonnullRefPtr<Audio::Loader> loader)
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: PlatformObject(realm)
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, m_media_element(media_element)
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, m_audio_plugin(Platform::AudioCodecPlugin::create().release_value_but_fixme_should_propagate_errors())
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, m_loader(move(loader))
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, m_sample_timer(Platform::Timer::create_repeating(BUFFER_SIZE_MS, [this]() {
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play_next_samples();
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}))
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{
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m_audio_plugin->device_sample_rate();
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}
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AudioTrack::~AudioTrack()
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{
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auto id = m_id.to_number<int>();
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VERIFY(id.has_value());
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s_audio_track_id_allocator.deallocate(id.value());
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}
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JS::ThrowCompletionOr<void> AudioTrack::initialize(JS::Realm& realm)
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{
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MUST_OR_THROW_OOM(Base::initialize(realm));
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set_prototype(&Bindings::ensure_web_prototype<Bindings::AudioTrackPrototype>(realm, "AudioTrack"));
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auto id = s_audio_track_id_allocator.allocate();
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m_id = TRY_OR_THROW_OOM(realm.vm(), String::number(id));
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return {};
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}
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void AudioTrack::play(Badge<HTMLAudioElement>)
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{
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m_audio_plugin->resume_playback();
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m_sample_timer->start();
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}
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void AudioTrack::pause(Badge<HTMLAudioElement>)
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{
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m_audio_plugin->pause_playback();
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m_sample_timer->stop();
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}
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Duration AudioTrack::position() const
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{
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auto samples_played = static_cast<double>(m_loader->loaded_samples());
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auto sample_rate = static_cast<double>(m_loader->sample_rate());
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auto source_to_device_ratio = sample_rate / static_cast<double>(m_audio_plugin->device_sample_rate());
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samples_played *= source_to_device_ratio;
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return Duration::from_milliseconds(static_cast<i64>(samples_played / sample_rate * 1000.0));
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}
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Duration AudioTrack::duration() const
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{
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auto duration = static_cast<double>(m_loader->total_samples()) / static_cast<double>(m_loader->sample_rate());
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return Duration::from_milliseconds(static_cast<i64>(duration * 1000.0));
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}
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void AudioTrack::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_media_element);
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visitor.visit(m_audio_track_list);
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}
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// https://html.spec.whatwg.org/multipage/media.html#dom-audiotrack-enabled
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void AudioTrack::set_enabled(bool enabled)
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{
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// On setting, it must enable the track if the new value is true, and disable it otherwise. (If the track is no
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// longer in an AudioTrackList object, then the track being enabled or disabled has no effect beyond changing the
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// value of the attribute on the AudioTrack object.)
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if (m_enabled == enabled)
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return;
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if (m_audio_track_list) {
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// Whenever an audio track in an AudioTrackList that was disabled is enabled, and whenever one that was enabled
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// is disabled, the user agent must queue a media element task given the media element to fire an event named
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// change at the AudioTrackList object.
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m_media_element->queue_a_media_element_task([this]() {
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m_audio_track_list->dispatch_event(DOM::Event::create(realm(), HTML::EventNames::change).release_value_but_fixme_should_propagate_errors());
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});
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}
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m_enabled = enabled;
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}
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Optional<FixedArray<Audio::Sample>> AudioTrack::get_next_samples()
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{
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bool all_samples_loaded = m_loader->loaded_samples() >= m_loader->total_samples();
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bool audio_server_done = m_audio_plugin->remaining_samples() == 0;
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if (all_samples_loaded && audio_server_done)
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return {};
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auto samples_to_load_per_buffer = static_cast<size_t>(BUFFER_SIZE_MS / 1000.0f * static_cast<float>(m_loader->sample_rate()));
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auto buffer_or_error = m_loader->get_more_samples(samples_to_load_per_buffer);
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if (buffer_or_error.is_error()) {
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dbgln("Error while loading samples: {}", buffer_or_error.error().description);
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return {};
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}
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return buffer_or_error.release_value();
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}
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void AudioTrack::play_next_samples()
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{
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if (auto* layout_node = m_media_element->layout_node())
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layout_node->set_needs_display();
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auto samples = get_next_samples();
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if (!samples.has_value()) {
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m_audio_plugin->playback_ended();
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(void)m_loader->reset();
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auto playback_position = static_cast<double>(duration().to_milliseconds()) / 1000.0;
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m_media_element->set_current_playback_position(playback_position);
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return;
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}
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Audio::ResampleHelper<Audio::Sample> resampler(m_loader->sample_rate(), m_audio_plugin->device_sample_rate());
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auto resampled = FixedArray<Audio::Sample>::create(resampler.resample(samples.release_value()).span()).release_value_but_fixme_should_propagate_errors();
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m_audio_plugin->enqueue_samples(move(resampled));
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auto playback_position = static_cast<double>(position().to_milliseconds()) / 1000.0;
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m_media_element->set_current_playback_position(playback_position);
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}
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}
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