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LibWeb: Implement the AudioTrack and AudioTrackList interfaces
These are used to own and manage the playing of audio data.
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Userland/Libraries/LibWeb/HTML/AudioTrack.h
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Userland/Libraries/LibWeb/HTML/AudioTrack.h
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/*
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <AK/Time.h>
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#include <LibAudio/Forward.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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namespace Web::HTML {
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class AudioTrack final : public Bindings::PlatformObject {
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WEB_PLATFORM_OBJECT(AudioTrack, Bindings::PlatformObject);
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public:
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virtual ~AudioTrack() override;
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void set_audio_track_list(Badge<AudioTrackList>, JS::GCPtr<AudioTrackList> audio_track_list) { m_audio_track_list = audio_track_list; }
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void play(Badge<HTMLAudioElement>);
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void pause(Badge<HTMLAudioElement>);
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Duration position() const;
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Duration duration() const;
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String const& id() const { return m_id; }
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String const& kind() const { return m_kind; }
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String const& label() const { return m_label; }
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String const& language() const { return m_language; }
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bool enabled() const { return m_enabled; }
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void set_enabled(bool enabled);
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private:
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AudioTrack(JS::Realm&, JS::NonnullGCPtr<HTMLMediaElement>, NonnullRefPtr<Audio::Loader>);
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virtual JS::ThrowCompletionOr<void> initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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Optional<FixedArray<Audio::Sample>> get_next_samples();
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void play_next_samples();
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// https://html.spec.whatwg.org/multipage/media.html#dom-audiotrack-id
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String m_id;
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// https://html.spec.whatwg.org/multipage/media.html#dom-audiotrack-kind
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String m_kind;
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// https://html.spec.whatwg.org/multipage/media.html#dom-audiotrack-label
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String m_label;
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// https://html.spec.whatwg.org/multipage/media.html#dom-audiotrack-language
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String m_language;
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// https://html.spec.whatwg.org/multipage/media.html#dom-audiotrack-enabled
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bool m_enabled { false };
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JS::NonnullGCPtr<HTMLMediaElement> m_media_element;
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JS::GCPtr<AudioTrackList> m_audio_track_list;
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NonnullOwnPtr<Platform::AudioCodecPlugin> m_audio_plugin;
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NonnullRefPtr<Audio::Loader> m_loader;
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NonnullRefPtr<Platform::Timer> m_sample_timer;
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};
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}
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