mirror of
https://github.com/RGBCube/serenity
synced 2025-07-26 15:17:45 +00:00
Everywhere: Remove needless trailing semi-colons after functions
This is a new option in clang-format-16.
This commit is contained in:
parent
aff81d318b
commit
c911781c21
243 changed files with 483 additions and 481 deletions
|
@ -152,7 +152,7 @@ static bool has_no_neighbors(ReadonlySpan<u32> const& row)
|
|||
return false;
|
||||
|
||||
return has_no_neighbors(row.slice(1, row.size() - 1));
|
||||
};
|
||||
}
|
||||
|
||||
bool Game::Board::is_stalled()
|
||||
{
|
||||
|
|
|
@ -33,17 +33,17 @@ public:
|
|||
virtual void mousemove_event(GUI::MouseEvent&) override;
|
||||
virtual void keydown_event(GUI::KeyEvent&) override;
|
||||
|
||||
Chess::Board& board() { return m_board; };
|
||||
Chess::Board const& board() const { return m_board; };
|
||||
Chess::Board& board() { return m_board; }
|
||||
Chess::Board const& board() const { return m_board; }
|
||||
|
||||
Chess::Board& board_playback() { return m_board_playback; };
|
||||
Chess::Board const& board_playback() const { return m_board_playback; };
|
||||
Chess::Board& board_playback() { return m_board_playback; }
|
||||
Chess::Board const& board_playback() const { return m_board_playback; }
|
||||
|
||||
Chess::Color side() const { return m_side; };
|
||||
void set_side(Chess::Color side) { m_side = side; };
|
||||
Chess::Color side() const { return m_side; }
|
||||
void set_side(Chess::Color side) { m_side = side; }
|
||||
|
||||
void set_piece_set(StringView set);
|
||||
DeprecatedString const& piece_set() const { return m_piece_set; };
|
||||
DeprecatedString const& piece_set() const { return m_piece_set; }
|
||||
|
||||
Optional<Chess::Square> mouse_to_square(GUI::MouseEvent& event) const;
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
class Pattern final {
|
||||
public:
|
||||
Pattern(Vector<DeprecatedString>);
|
||||
Vector<DeprecatedString> pattern() { return m_pattern; };
|
||||
Vector<DeprecatedString> pattern() { return m_pattern; }
|
||||
GUI::Action* action() { return m_action; }
|
||||
void set_action(GUI::Action*);
|
||||
void rotate_clockwise();
|
||||
|
|
|
@ -91,7 +91,7 @@ Game::Game()
|
|||
};
|
||||
|
||||
reset();
|
||||
};
|
||||
}
|
||||
|
||||
void Game::reset()
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue