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LibWeb: Layout SVG <text> elements during layout (not while painting)
Previously, all SVG <text> elements were zero-sized boxes, that were only actually positioned and sized during painting. This led to a number of problems, the most visible of which being that text could not be scaled based on the viewBox. Which this patch, <text> elements get a correctly sized layout box, that can be hit-tested and respects the SVG viewBox. To share code with SVGGeometryElement's the PathData (from the prior commit) has been split into a computed path and computed transforms. The computed path is specific to geometry elements, but the computed transforms are shared between all SVG graphics elements.
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16 changed files with 209 additions and 173 deletions
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@ -6,7 +6,6 @@
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*/
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibWeb/Layout/ImageBox.h>
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#include <LibWeb/Painting/SVGGeometryPaintable.h>
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#include <LibWeb/SVG/SVGSVGElement.h>
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@ -30,9 +29,9 @@ Layout::SVGGeometryBox const& SVGGeometryPaintable::layout_box() const
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Optional<HitTestResult> SVGGeometryPaintable::hit_test(CSSPixelPoint position, HitTestType type) const
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{
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auto result = SVGGraphicsPaintable::hit_test(position, type);
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if (!result.has_value() || !path_data().has_value())
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if (!result.has_value() || !computed_path().has_value())
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return {};
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auto transformed_bounding_box = path_data()->svg_to_css_pixels_transform().map_to_quad(path_data()->computed_path().bounding_box());
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auto transformed_bounding_box = computed_transforms().svg_to_css_pixels_transform().map_to_quad(computed_path()->bounding_box());
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if (!transformed_bounding_box.contains(position.to_type<float>()))
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return {};
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return result;
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@ -52,7 +51,7 @@ static Gfx::Painter::WindingRule to_gfx_winding_rule(SVG::FillRule fill_rule)
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void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
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{
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if (!is_visible() || !path_data().has_value())
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if (!is_visible() || !computed_path().has_value())
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return;
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SVGGraphicsPaintable::paint(context, phase);
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@ -71,8 +70,8 @@ void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
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auto offset = context.floored_device_point(svg_element_rect.location()).to_type<int>().to_type<float>();
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auto maybe_view_box = geometry_element.view_box();
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auto paint_transform = path_data()->svg_to_device_pixels_transform(context, context.svg_transform());
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Gfx::Path path = path_data()->computed_path().copy_transformed(paint_transform);
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auto paint_transform = computed_transforms().svg_to_device_pixels_transform(context);
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Gfx::Path path = computed_path()->copy_transformed(paint_transform);
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// Fills are computed as though all subpaths are closed (https://svgwg.org/svg2-draft/painting.html#FillProperties)
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auto closed_path = [&] {
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@ -95,7 +94,7 @@ void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
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SVG::SVGPaintContext paint_context {
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.viewport = svg_viewport,
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.path_bounding_box = path_data()->computed_path().bounding_box(),
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.path_bounding_box = computed_path()->bounding_box(),
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.transform = paint_transform
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};
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