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LibWeb: Layout SVG <text> elements during layout (not while painting)
Previously, all SVG <text> elements were zero-sized boxes, that were only actually positioned and sized during painting. This led to a number of problems, the most visible of which being that text could not be scaled based on the viewBox. Which this patch, <text> elements get a correctly sized layout box, that can be hit-tested and respects the SVG viewBox. To share code with SVGGeometryElement's the PathData (from the prior commit) has been split into a computed path and computed transforms. The computed path is specific to geometry elements, but the computed transforms are shared between all SVG graphics elements.
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16 changed files with 209 additions and 173 deletions
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@ -19,13 +19,6 @@ SVGTextPaintable::SVGTextPaintable(Layout::SVGTextBox const& layout_box)
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{
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}
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Optional<HitTestResult> SVGTextPaintable::hit_test(CSSPixelPoint position, HitTestType type) const
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{
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(void)position;
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(void)type;
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return {};
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}
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void SVGTextPaintable::paint(PaintContext& context, PaintPhase phase) const
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{
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if (!is_visible())
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@ -45,57 +38,13 @@ void SVGTextPaintable::paint(PaintContext& context, PaintPhase phase) const
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return;
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auto& painter = context.painter();
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auto& text_element = layout_box().dom_node();
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auto const* svg_element = text_element.shadow_including_first_ancestor_of_type<SVG::SVGSVGElement>();
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auto svg_element_rect = svg_element->paintable_box()->absolute_rect();
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RecordingPainterStateSaver save_painter { painter };
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auto svg_context_offset = context.floored_device_point(svg_element_rect.location()).to_type<int>();
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painter.translate(svg_context_offset);
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auto const& dom_node = layout_box().dom_node();
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auto paint_transform = computed_transforms().svg_to_device_pixels_transform(context);
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auto& scaled_font = layout_box().scaled_font(paint_transform.x_scale());
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auto text_rect = context.enclosing_device_rect(absolute_rect()).to_type<int>();
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auto text_contents = dom_node.text_contents();
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auto child_text_content = dom_node.child_text_content();
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auto maybe_transform = layout_box().layout_transform();
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if (!maybe_transform.has_value())
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return;
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auto transform = Gfx::AffineTransform(context.svg_transform()).multiply(*maybe_transform);
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// FIXME: Support arbitrary path transforms for fonts.
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// FIMXE: This assumes transform->x_scale() == transform->y_scale().
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auto& scaled_font = layout_node().scaled_font(static_cast<float>(context.device_pixels_per_css_pixel()) * transform.x_scale());
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Utf8View text_content { child_text_content };
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auto text_offset = context.floored_device_point(dom_node.get_offset().transformed(transform).to_type<CSSPixels>());
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// FIXME: Once SVGFormattingContext does text layout this logic should move there.
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// https://svgwg.org/svg2-draft/text.html#TextAnchoringProperties
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switch (text_element.text_anchor().value_or(SVG::TextAnchor::Start)) {
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case SVG::TextAnchor::Start:
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// The rendered characters are aligned such that the start of the resulting rendered text is at the initial
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// current text position.
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break;
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case SVG::TextAnchor::Middle: {
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// The rendered characters are shifted such that the geometric middle of the resulting rendered text
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// (determined from the initial and final current text position before applying the text-anchor property)
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// is at the initial current text position.
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text_offset.translate_by(-scaled_font.width(text_content) / 2, 0);
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break;
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}
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case SVG::TextAnchor::End: {
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// The rendered characters are shifted such that the end of the resulting rendered text (final current text
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// position before applying the text-anchor property) is at the initial current text position.
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text_offset.translate_by(-scaled_font.width(text_content), 0);
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break;
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}
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default:
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VERIFY_NOT_REACHED();
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}
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painter.draw_text_run(text_offset.to_type<int>(), text_content, scaled_font, layout_node().computed_values().fill()->as_color(), context.enclosing_device_rect(svg_element_rect).to_type<int>());
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painter.draw_text_run(text_rect.bottom_left(), Utf8View { text_contents }, scaled_font, layout_node().computed_values().fill()->as_color(), text_rect);
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}
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}
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