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https://github.com/RGBCube/serenity
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LibGUI: Add a numeric input type to InputBox
This should be a more convenient API and a better UX for apps that want simple integer input from the user.
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33ccbc9415
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2 changed files with 88 additions and 19 deletions
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@ -15,7 +15,8 @@ namespace GUI {
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enum class InputType {
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Text,
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NonemptyText,
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Password
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Password,
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Numeric
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};
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class InputBox : public Dialog {
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@ -27,17 +28,26 @@ public:
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static ErrorOr<ExecResult> try_show(Window* parent_window, String& text_value, StringView prompt, StringView title, InputType input_type = InputType::Text, StringView placeholder = {}, RefPtr<Gfx::Bitmap const> icon = nullptr);
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static ErrorOr<NonnullRefPtr<InputBox>> create(Window* parent_window, String text_value, StringView prompt, StringView title, InputType input_type, RefPtr<Gfx::Bitmap const> icon = nullptr);
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static ErrorOr<ExecResult> show_numeric(Window* parent_window, int& value, int min, int max, StringView title, StringView prompt = {}, RefPtr<Gfx::Bitmap const> icon = nullptr);
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static ErrorOr<NonnullRefPtr<InputBox>> create_numeric(Window* parent_window, int value, StringView title, StringView prompt = {}, RefPtr<Gfx::Bitmap const> icon = nullptr);
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String const& text_value() const { return m_text_value; }
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void set_text_value(String);
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int numeric_value() const { return m_numeric_value; }
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void set_numeric_value(int);
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void set_placeholder(StringView);
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void set_range(int min, int max);
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private:
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InputBox(Window* parent_window, String text_value, String title, String prompt, InputType input_type, RefPtr<Gfx::Bitmap const> icon);
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InputBox(Window* parent_window, int value, String title, String prompt, RefPtr<Gfx::Bitmap const> icon);
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virtual void on_done(ExecResult) override;
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ErrorOr<void> build();
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int m_numeric_value { 0 };
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String m_text_value;
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String m_prompt;
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InputType m_input_type;
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@ -45,6 +55,7 @@ private:
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RefPtr<Button> m_ok_button;
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RefPtr<Button> m_cancel_button;
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RefPtr<TextEditor> m_text_editor;
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RefPtr<SpinBox> m_spinbox;
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RefPtr<Label> m_prompt_label;
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RefPtr<Widget> m_label_container;
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RefPtr<Gfx::Bitmap const> m_icon;
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