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https://github.com/RGBCube/serenity
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Piano: Use the return key emoji in the key labels
The new way labels are stored unfortunately makes it *slightly* less convenient to update the lists of white key and black key labels.
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1 changed files with 28 additions and 26 deletions
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@ -7,6 +7,8 @@
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#include "KeysWidget.h"
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#include "TrackManager.h"
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#include <AK/Array.h>
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#include <AK/StringView.h>
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#include <LibGUI/Painter.h>
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KeysWidget::KeysWidget(TrackManager& track_manager)
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@ -107,33 +109,33 @@ constexpr int black_key_width = 16;
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constexpr int black_key_x_offset = black_key_width / 2;
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constexpr int black_key_height = 60;
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constexpr char white_key_labels[] = {
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'A',
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'S',
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'D',
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'F',
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'G',
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'H',
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'J',
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'K',
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'L',
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';',
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'\'',
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'r',
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constexpr int white_key_labels_count = 12;
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constexpr Array<StringView, white_key_labels_count> white_key_labels = {
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"A",
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"S",
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"D",
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"F",
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"G",
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"H",
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"J",
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"K",
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"L",
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";",
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"\'",
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"\u23CE", // Return key symbol
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};
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constexpr int white_key_labels_count = sizeof(white_key_labels) / sizeof(char);
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constexpr char black_key_labels[] = {
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'W',
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'E',
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'T',
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'Y',
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'U',
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'O',
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'P',
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']',
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constexpr int black_key_labels_count = 8;
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constexpr Array<StringView, black_key_labels_count> black_key_labels = {
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"W",
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"E",
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"T",
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"Y",
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"U",
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"O",
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"P",
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"]",
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};
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constexpr int black_key_labels_count = sizeof(black_key_labels) / sizeof(char);
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constexpr int black_key_offsets[] = {
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white_key_width,
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@ -175,7 +177,7 @@ void KeysWidget::paint_event(GUI::PaintEvent& event)
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painter.draw_rect(rect, Color::Black);
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if (i < white_key_labels_count) {
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rect.set_height(rect.height() * 1.5);
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painter.draw_text(rect, StringView(&white_key_labels[i], 1), Gfx::TextAlignment::Center, Color::Black);
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painter.draw_text(rect, white_key_labels[i], Gfx::TextAlignment::Center, Color::Black);
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}
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note += white_key_note_accumulator[i % white_keys_per_octave];
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@ -197,7 +199,7 @@ void KeysWidget::paint_event(GUI::PaintEvent& event)
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painter.draw_rect(rect, Color::Black);
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if (i < black_key_labels_count) {
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rect.set_height(rect.height() * 1.5);
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painter.draw_text(rect, StringView(&black_key_labels[i], 1), Gfx::TextAlignment::Center, Color::White);
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painter.draw_text(rect, black_key_labels[i], Gfx::TextAlignment::Center, Color::White);
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}
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note += black_key_note_accumulator[i % black_keys_per_octave];
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