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LibGfx/ILBMLoader: Stop the decoding loop when plane buffer is full
This allows decoding files (eg. 24bit) that may have been badly encoded.
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1 changed files with 2 additions and 1 deletions
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@ -233,7 +233,8 @@ static ErrorOr<ByteBuffer> uncompress_byte_run(ReadonlyBytes data, ILBMLoadingCo
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u32 index = 0;
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u32 read_bytes = 0;
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while (read_bytes < length) {
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// Uncompressing is done once we've read all buffer or plane buffer has been fully filled
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while (read_bytes < length && index < plane_data_size) {
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auto const byte = static_cast<i8>(data[read_bytes++]);
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if (byte >= -127 && byte <= -1) {
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// read next byte
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