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https://github.com/RGBCube/serenity
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LibWeb: Move mouse event and label logic from layout to painting tree
Input events have nothing to do with layout, so let's not send them to layout nodes. The job of Paintable starts to become clear. It represents a paintable item that can be rendered into the viewport, which means it can also be targeted by the mouse cursor.
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35 changed files with 560 additions and 429 deletions
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@ -31,81 +31,6 @@ void ButtonBox::prepare_for_replaced_layout()
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set_intrinsic_height(font().glyph_height());
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}
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void ButtonBox::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned)
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{
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if (button != GUI::MouseButton::Primary || !dom_node().enabled())
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return;
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m_being_pressed = true;
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set_needs_display();
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m_tracking_mouse = true;
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browsing_context().event_handler().set_mouse_event_tracking_layout_node(this);
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}
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void ButtonBox::handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned button, unsigned)
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{
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if (!m_tracking_mouse || button != GUI::MouseButton::Primary || !dom_node().enabled())
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return;
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// NOTE: Handling the click may run arbitrary JS, which could disappear this node.
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NonnullRefPtr protected_this = *this;
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NonnullRefPtr protected_browsing_context = browsing_context();
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bool is_inside_node_or_label = enclosing_int_rect(paint_box()->absolute_rect()).contains(position);
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if (!is_inside_node_or_label)
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is_inside_node_or_label = Label::is_inside_associated_label(*this, position);
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if (is_inside_node_or_label)
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dom_node().did_click_button({});
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m_being_pressed = false;
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m_tracking_mouse = false;
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protected_browsing_context->event_handler().set_mouse_event_tracking_layout_node(nullptr);
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}
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void ButtonBox::handle_mousemove(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned, unsigned)
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{
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if (!m_tracking_mouse || !dom_node().enabled())
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return;
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bool is_inside_node_or_label = enclosing_int_rect(paint_box()->absolute_rect()).contains(position);
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if (!is_inside_node_or_label)
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is_inside_node_or_label = Label::is_inside_associated_label(*this, position);
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if (m_being_pressed == is_inside_node_or_label)
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return;
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m_being_pressed = is_inside_node_or_label;
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set_needs_display();
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}
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void ButtonBox::handle_associated_label_mousedown(Badge<Label>)
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{
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m_being_pressed = true;
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set_needs_display();
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}
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void ButtonBox::handle_associated_label_mouseup(Badge<Label>)
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{
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// NOTE: Handling the click may run arbitrary JS, which could disappear this node.
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NonnullRefPtr protected_this = *this;
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NonnullRefPtr protected_browsing_context = browsing_context();
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dom_node().did_click_button({});
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m_being_pressed = false;
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}
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void ButtonBox::handle_associated_label_mousemove(Badge<Label>, bool is_inside_node_or_label)
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{
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if (m_being_pressed == is_inside_node_or_label)
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return;
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m_being_pressed = is_inside_node_or_label;
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set_needs_display();
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}
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RefPtr<Painting::Paintable> ButtonBox::create_paintable() const
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{
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return Painting::ButtonPaintable::create(*this);
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