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LibWeb: Move mouse event and label logic from layout to painting tree
Input events have nothing to do with layout, so let's not send them to layout nodes. The job of Paintable starts to become clear. It represents a paintable item that can be rendered into the viewport, which means it can also be targeted by the mouse cursor.
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35 changed files with 560 additions and 429 deletions
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@ -21,22 +21,8 @@ public:
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const HTML::HTMLInputElement& dom_node() const { return static_cast<const HTML::HTMLInputElement&>(LabelableNode::dom_node()); }
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HTML::HTMLInputElement& dom_node() { return static_cast<HTML::HTMLInputElement&>(LabelableNode::dom_node()); }
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bool being_pressed() const { return m_being_pressed; }
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virtual RefPtr<Painting::Paintable> create_paintable() const override;
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private:
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virtual bool wants_mouse_events() const override { return true; }
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virtual void handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned modifiers) override;
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virtual void handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned modifiers) override;
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virtual void handle_mousemove(Badge<EventHandler>, const Gfx::IntPoint&, unsigned buttons, unsigned modifiers) override;
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virtual void handle_associated_label_mousedown(Badge<Label>) override;
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virtual void handle_associated_label_mouseup(Badge<Label>) override;
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virtual void handle_associated_label_mousemove(Badge<Label>, bool is_inside_node_or_label) override;
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bool m_being_pressed { false };
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bool m_tracking_mouse { false };
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virtual RefPtr<Painting::Paintable> create_paintable() const override;
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};
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}
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