mirror of
https://github.com/RGBCube/serenity
synced 2025-05-31 11:08:11 +00:00
LibWeb: Move mouse event and label logic from layout to painting tree
Input events have nothing to do with layout, so let's not send them to layout nodes. The job of Paintable starts to become clear. It represents a paintable item that can be rendered into the viewport, which means it can also be targeted by the mouse cursor.
This commit is contained in:
parent
ed84fbce47
commit
cb0c5390ff
35 changed files with 560 additions and 429 deletions
|
@ -4,10 +4,7 @@
|
|||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <LibGUI/Event.h>
|
||||
#include <LibGfx/Font.h>
|
||||
#include <LibGfx/Painter.h>
|
||||
#include <LibGfx/StylePainter.h>
|
||||
#include <LibWeb/HTML/BrowsingContext.h>
|
||||
#include <LibWeb/HTML/HTMLInputElement.h>
|
||||
#include <LibWeb/Layout/CheckBox.h>
|
||||
|
@ -27,87 +24,6 @@ CheckBox::~CheckBox()
|
|||
{
|
||||
}
|
||||
|
||||
void CheckBox::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned)
|
||||
{
|
||||
if (button != GUI::MouseButton::Primary || !dom_node().enabled())
|
||||
return;
|
||||
|
||||
m_being_pressed = true;
|
||||
set_needs_display();
|
||||
|
||||
m_tracking_mouse = true;
|
||||
browsing_context().event_handler().set_mouse_event_tracking_layout_node(this);
|
||||
}
|
||||
|
||||
void CheckBox::handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned button, unsigned)
|
||||
{
|
||||
if (!m_tracking_mouse || button != GUI::MouseButton::Primary || !dom_node().enabled())
|
||||
return;
|
||||
|
||||
// NOTE: Changing the checked state of the DOM node may run arbitrary JS, which could disappear this node.
|
||||
NonnullRefPtr protect = *this;
|
||||
|
||||
bool is_inside_node_or_label = enclosing_int_rect(paint_box()->absolute_rect()).contains(position);
|
||||
if (!is_inside_node_or_label)
|
||||
is_inside_node_or_label = Label::is_inside_associated_label(*this, position);
|
||||
|
||||
if (is_inside_node_or_label) {
|
||||
dom_node().did_click_checkbox({});
|
||||
dom_node().set_checked(!dom_node().checked(), HTML::HTMLInputElement::ChangeSource::User);
|
||||
}
|
||||
|
||||
m_being_pressed = false;
|
||||
m_tracking_mouse = false;
|
||||
browsing_context().event_handler().set_mouse_event_tracking_layout_node(nullptr);
|
||||
}
|
||||
|
||||
void CheckBox::handle_mousemove(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned, unsigned)
|
||||
{
|
||||
if (!m_tracking_mouse || !dom_node().enabled())
|
||||
return;
|
||||
|
||||
bool is_inside_node_or_label = enclosing_int_rect(paint_box()->absolute_rect()).contains(position);
|
||||
if (!is_inside_node_or_label)
|
||||
is_inside_node_or_label = Label::is_inside_associated_label(*this, position);
|
||||
|
||||
if (m_being_pressed == is_inside_node_or_label)
|
||||
return;
|
||||
|
||||
m_being_pressed = is_inside_node_or_label;
|
||||
set_needs_display();
|
||||
}
|
||||
|
||||
void CheckBox::handle_associated_label_mousedown(Badge<Label>)
|
||||
{
|
||||
if (!dom_node().enabled())
|
||||
return;
|
||||
|
||||
m_being_pressed = true;
|
||||
set_needs_display();
|
||||
}
|
||||
|
||||
void CheckBox::handle_associated_label_mouseup(Badge<Label>)
|
||||
{
|
||||
if (!dom_node().enabled())
|
||||
return;
|
||||
|
||||
// NOTE: Changing the checked state of the DOM node may run arbitrary JS, which could disappear this node.
|
||||
NonnullRefPtr protect = *this;
|
||||
|
||||
dom_node().did_click_checkbox({});
|
||||
dom_node().set_checked(!dom_node().checked(), HTML::HTMLInputElement::ChangeSource::User);
|
||||
m_being_pressed = false;
|
||||
}
|
||||
|
||||
void CheckBox::handle_associated_label_mousemove(Badge<Label>, bool is_inside_node_or_label)
|
||||
{
|
||||
if (m_being_pressed == is_inside_node_or_label || !dom_node().enabled())
|
||||
return;
|
||||
|
||||
m_being_pressed = is_inside_node_or_label;
|
||||
set_needs_display();
|
||||
}
|
||||
|
||||
RefPtr<Painting::Paintable> CheckBox::create_paintable() const
|
||||
{
|
||||
return Painting::CheckBoxPaintable::create(*this);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue