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LibWeb: Move mouse event and label logic from layout to painting tree

Input events have nothing to do with layout, so let's not send them to
layout nodes.

The job of Paintable starts to become clear. It represents a paintable
item that can be rendered into the viewport, which means it can also
be targeted by the mouse cursor.
This commit is contained in:
Andreas Kling 2022-03-10 22:46:35 +01:00
parent ed84fbce47
commit cb0c5390ff
35 changed files with 560 additions and 429 deletions

View file

@ -16,20 +16,20 @@ public:
Label(DOM::Document&, HTML::HTMLLabelElement*, NonnullRefPtr<CSS::StyleProperties>);
virtual ~Label() override;
static bool is_inside_associated_label(LabelableNode&, const Gfx::IntPoint&);
static bool is_associated_label_hovered(LabelableNode&);
static bool is_inside_associated_label(LabelableNode const&, Gfx::IntPoint const&);
static bool is_associated_label_hovered(LabelableNode const&);
const HTML::HTMLLabelElement& dom_node() const { return static_cast<const HTML::HTMLLabelElement&>(*BlockContainer::dom_node()); }
HTML::HTMLLabelElement& dom_node() { return static_cast<HTML::HTMLLabelElement&>(*BlockContainer::dom_node()); }
void handle_mousedown_on_label(Badge<TextNode>, const Gfx::IntPoint&, unsigned button);
void handle_mouseup_on_label(Badge<TextNode>, const Gfx::IntPoint&, unsigned button);
void handle_mousemove_on_label(Badge<TextNode>, const Gfx::IntPoint&, unsigned button);
void handle_mousedown_on_label(Badge<Painting::TextPaintable>, const Gfx::IntPoint&, unsigned button);
void handle_mouseup_on_label(Badge<Painting::TextPaintable>, const Gfx::IntPoint&, unsigned button);
void handle_mousemove_on_label(Badge<Painting::TextPaintable>, const Gfx::IntPoint&, unsigned button);
private:
virtual bool is_label() const override { return true; }
static Label* label_for_control_node(LabelableNode&);
static Label const* label_for_control_node(LabelableNode const&);
LabelableNode* labeled_control();
bool m_tracking_mouse { false };