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https://github.com/RGBCube/serenity
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LibWeb: Move mouse event and label logic from layout to painting tree
Input events have nothing to do with layout, so let's not send them to layout nodes. The job of Paintable starts to become clear. It represents a paintable item that can be rendered into the viewport, which means it can also be targeted by the mouse cursor.
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35 changed files with 560 additions and 429 deletions
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@ -241,41 +241,6 @@ void TextNode::compute_text_for_rendering(bool collapse, bool previous_is_empty_
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m_text_for_rendering = builder.to_string();
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}
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bool TextNode::wants_mouse_events() const
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{
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return first_ancestor_of_type<Label>();
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}
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void TextNode::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned button, unsigned)
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{
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auto* label = first_ancestor_of_type<Label>();
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if (!label)
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return;
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label->handle_mousedown_on_label({}, position, button);
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browsing_context().event_handler().set_mouse_event_tracking_layout_node(this);
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}
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void TextNode::handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned button, unsigned)
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{
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auto* label = first_ancestor_of_type<Label>();
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if (!label)
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return;
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// NOTE: Changing the state of the DOM node may run arbitrary JS, which could disappear this node.
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NonnullRefPtr protect = *this;
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label->handle_mouseup_on_label({}, position, button);
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browsing_context().event_handler().set_mouse_event_tracking_layout_node(nullptr);
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}
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void TextNode::handle_mousemove(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned button, unsigned)
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{
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auto* label = first_ancestor_of_type<Label>();
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if (!label)
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return;
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label->handle_mousemove_on_label({}, position, button);
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}
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TextNode::ChunkIterator::ChunkIterator(StringView text, LayoutMode layout_mode, bool wrap_lines, bool respect_linebreaks)
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: m_layout_mode(layout_mode)
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, m_wrap_lines(wrap_lines)
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