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LibWeb: Move mouse event and label logic from layout to painting tree
Input events have nothing to do with layout, so let's not send them to layout nodes. The job of Paintable starts to become clear. It represents a paintable item that can be rendered into the viewport, which means it can also be targeted by the mouse cursor.
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35 changed files with 560 additions and 429 deletions
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@ -56,10 +56,6 @@ public:
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private:
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virtual bool is_text_node() const final { return true; }
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virtual bool wants_mouse_events() const override;
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virtual void handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned modifiers) override;
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virtual void handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned modifiers) override;
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virtual void handle_mousemove(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned modifiers) override;
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void paint_cursor_if_needed(PaintContext&, const LineBoxFragment&) const;
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void paint_text_decoration(Gfx::Painter&, LineBoxFragment const&) const;
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