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https://github.com/RGBCube/serenity
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LibGUI: Add a GFrame class that can be inherited by framey widgets.
This will gather the code for painting sunken/raised frames etc in a single place and make it easier add a bit of pleasant shading to UI's. :^)
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7 changed files with 110 additions and 12 deletions
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@ -3,12 +3,12 @@
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#include <SharedGraphics/GraphicsBitmap.h>
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GLabel::GLabel(GWidget* parent)
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: GWidget(parent)
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: GFrame(parent)
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{
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}
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GLabel::GLabel(const String& text, GWidget* parent)
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: GWidget(parent)
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: GFrame(parent)
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, m_text(text)
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{
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}
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@ -32,21 +32,28 @@ void GLabel::set_text(const String& text)
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void GLabel::paint_event(GPaintEvent& event)
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{
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GFrame::paint_event(event);
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Painter painter(*this);
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painter.set_clip_rect(event.rect());
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if (fill_with_background_color())
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painter.fill_rect({ 0, 0, width(), height() }, background_color());
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if (m_icon) {
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if (m_should_stretch_icon) {
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painter.draw_scaled_bitmap(rect(), *m_icon, m_icon->rect());
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painter.draw_scaled_bitmap(frame_inner_rect(), *m_icon, m_icon->rect());
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} else {
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auto icon_location = rect().center().translated(-(m_icon->width() / 2), -(m_icon->height() / 2));
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auto icon_location = frame_inner_rect().center().translated(-(m_icon->width() / 2), -(m_icon->height() / 2));
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painter.blit(icon_location, *m_icon, m_icon->rect());
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}
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}
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if (!text().is_empty())
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painter.draw_text({ 0, 0, width(), height() }, text(), m_text_alignment, foreground_color());
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if (!text().is_empty()) {
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int indent = 0;
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if (frame_thickness() > 0)
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indent = font().glyph_width('x') / 2;
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auto text_rect = frame_inner_rect();
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text_rect.move_by(indent, 0);
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text_rect.set_width(text_rect.width() - indent * 2);
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painter.draw_text(text_rect, text(), m_text_alignment, foreground_color());
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}
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}
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void GLabel::size_to_fit()
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