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LibGUI: Add a GFrame class that can be inherited by framey widgets.

This will gather the code for painting sunken/raised frames etc in a single
place and make it easier add a bit of pleasant shading to UI's. :^)
This commit is contained in:
Andreas Kling 2019-03-28 15:30:29 +01:00
parent b6c5bd3d28
commit cb296ffede
7 changed files with 110 additions and 12 deletions

View file

@ -3,12 +3,12 @@
#include <SharedGraphics/GraphicsBitmap.h>
GLabel::GLabel(GWidget* parent)
: GWidget(parent)
: GFrame(parent)
{
}
GLabel::GLabel(const String& text, GWidget* parent)
: GWidget(parent)
: GFrame(parent)
, m_text(text)
{
}
@ -32,21 +32,28 @@ void GLabel::set_text(const String& text)
void GLabel::paint_event(GPaintEvent& event)
{
GFrame::paint_event(event);
Painter painter(*this);
painter.set_clip_rect(event.rect());
if (fill_with_background_color())
painter.fill_rect({ 0, 0, width(), height() }, background_color());
if (m_icon) {
if (m_should_stretch_icon) {
painter.draw_scaled_bitmap(rect(), *m_icon, m_icon->rect());
painter.draw_scaled_bitmap(frame_inner_rect(), *m_icon, m_icon->rect());
} else {
auto icon_location = rect().center().translated(-(m_icon->width() / 2), -(m_icon->height() / 2));
auto icon_location = frame_inner_rect().center().translated(-(m_icon->width() / 2), -(m_icon->height() / 2));
painter.blit(icon_location, *m_icon, m_icon->rect());
}
}
if (!text().is_empty())
painter.draw_text({ 0, 0, width(), height() }, text(), m_text_alignment, foreground_color());
if (!text().is_empty()) {
int indent = 0;
if (frame_thickness() > 0)
indent = font().glyph_width('x') / 2;
auto text_rect = frame_inner_rect();
text_rect.move_by(indent, 0);
text_rect.set_width(text_rect.width() - indent * 2);
painter.draw_text(text_rect, text(), m_text_alignment, foreground_color());
}
}
void GLabel::size_to_fit()