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ThemeEditor: Make the model derived from ItemListModel

This will make the Combo Box list searchable as you type, because
ItemListModel has already that implemented.
This commit is contained in:
Karol Kosek 2021-09-05 21:39:12 +02:00 committed by Ali Mohammad Pur
parent 759d6df87d
commit cbc4c98a87

View file

@ -13,40 +13,28 @@
#include <LibGUI/ColorInput.h>
#include <LibGUI/ComboBox.h>
#include <LibGUI/Icon.h>
#include <LibGUI/ItemListModel.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Model.h>
#include <LibGUI/Window.h>
#include <unistd.h>
class ColorRoleModel final : public GUI::Model {
class ColorRoleModel final : public GUI::ItemListModel<Gfx::ColorRole> {
public:
virtual int row_count(const GUI::ModelIndex&) const { return m_color_roles.size(); }
virtual int column_count(const GUI::ModelIndex&) const { return 1; }
virtual GUI::Variant data(const GUI::ModelIndex& index, GUI::ModelRole role = GUI::ModelRole::Display) const
explicit ColorRoleModel(const Vector<Gfx::ColorRole>& data)
: ItemListModel<Gfx::ColorRole>(data)
{
}
virtual GUI::Variant data(GUI::ModelIndex const& index, GUI::ModelRole role) const override
{
if (role == GUI::ModelRole::Display)
return Gfx::to_string(m_color_roles[(size_t)index.row()]);
return {};
}
return Gfx::to_string(m_data[(size_t)index.row()]);
if (role == GUI::ModelRole::Custom)
return m_data[(size_t)index.row()];
explicit ColorRoleModel(const Vector<Gfx::ColorRole>& color_roles)
: m_color_roles(color_roles)
{
return ItemListModel::data(index, role);
}
Gfx::ColorRole color_role(const GUI::ModelIndex& index) const
{
return m_color_roles[index.row()];
}
Gfx::ColorRole color_role(size_t index) const
{
return m_color_roles[index];
}
private:
const Vector<Gfx::ColorRole>& m_color_roles;
};
int main(int argc, char** argv)
@ -142,14 +130,14 @@ int main(int argc, char** argv)
combo_box.set_only_allow_values_from_model(true);
combo_box.set_model(adopt_ref(*new ColorRoleModel(color_roles)));
combo_box.on_change = [&](auto&, auto& index) {
auto role = static_cast<const ColorRoleModel*>(index.model())->color_role(index);
auto role = index.model()->data(index, GUI::ModelRole::Custom).to_color_role();
color_input.set_color(preview_palette.color(role));
};
combo_box.set_selected_index((size_t)Gfx::ColorRole::Window - 1);
color_input.on_change = [&] {
auto role = static_cast<const ColorRoleModel*>(combo_box.model())->color_role(combo_box.selected_index());
auto role = combo_box.model()->index(combo_box.selected_index()).data(GUI::ModelRole::Custom).to_color_role();
preview_palette.set_color(role, color_input.color());
preview_widget.set_preview_palette(preview_palette);
};