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LibAudio: Expose blocking realtime enqueue to audio clients

This is just a delegate of the same function found in the shared queue
itself.
This commit is contained in:
kleines Filmröllchen 2022-11-13 17:36:55 +01:00 committed by Andrew Kaster
parent 836f28392d
commit cc9192a1e7
2 changed files with 7 additions and 0 deletions

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@ -45,6 +45,7 @@ public:
// Returns immediately with the appropriate status if the buffer is full; use in conjunction with remaining_buffers to get low latency.
ErrorOr<void, AudioQueue::QueueStatus> realtime_enqueue(Array<Sample, AUDIO_BUFFER_SIZE> samples);
ErrorOr<void> blocking_realtime_enqueue(Array<Sample, AUDIO_BUFFER_SIZE> samples, Function<void()> wait_function);
// This information can be deducted from the shared audio buffer.
unsigned total_played_samples() const;