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https://github.com/RGBCube/serenity
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More compat work.
Move syscall to int 0x82 since using int 0x80 was kinda prone to fork bombs when building things on Linux. :^)
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17 changed files with 81 additions and 9 deletions
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@ -131,7 +131,7 @@ int sync();
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inline dword invoke(Function function)
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{
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dword result;
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asm volatile("int $0x80":"=a"(result):"a"(function):"memory");
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asm volatile("int $0x82":"=a"(result):"a"(function):"memory");
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return result;
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}
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@ -139,7 +139,7 @@ template<typename T1>
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inline dword invoke(Function function, T1 arg1)
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{
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dword result;
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asm volatile("int $0x80":"=a"(result):"a"(function),"d"((dword)arg1):"memory");
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asm volatile("int $0x82":"=a"(result):"a"(function),"d"((dword)arg1):"memory");
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return result;
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}
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@ -147,7 +147,7 @@ template<typename T1, typename T2>
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inline dword invoke(Function function, T1 arg1, T2 arg2)
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{
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dword result;
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asm volatile("int $0x80":"=a"(result):"a"(function),"d"((dword)arg1),"c"((dword)arg2):"memory");
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asm volatile("int $0x82":"=a"(result):"a"(function),"d"((dword)arg1),"c"((dword)arg2):"memory");
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return result;
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}
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@ -155,7 +155,7 @@ template<typename T1, typename T2, typename T3>
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inline dword invoke(Function function, T1 arg1, T2 arg2, T3 arg3)
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{
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dword result;
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asm volatile("int $0x80":"=a"(result):"a"(function),"d"((dword)arg1),"c"((dword)arg2),"b"((dword)arg3):"memory");
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asm volatile("int $0x82":"=a"(result):"a"(function),"d"((dword)arg1),"c"((dword)arg2),"b"((dword)arg3):"memory");
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return result;
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}
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#endif
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