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LibGL: Stub more API calls
These stubs are largely implemented the same: their API is exposed, but they print to the debug console and sometimes `TODO()`. These changes allow GLU and Tux Racer to build. Methods stubbed: * `glTexImage1D` * `glTexImage3D` * `glTexCoord2d(v)` * `glNormalPointer` * `glTexGen(d|f|i)` * `glTexGenfv`
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6 changed files with 139 additions and 2 deletions
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@ -140,6 +140,16 @@ void glVertex4sv(const GLshort* v)
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g_gl_context->gl_vertex(v[0], v[1], v[2], v[3]);
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}
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void glTexCoord2d(GLdouble s, GLdouble t)
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{
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g_gl_context->gl_tex_coord(s, t, 0.0f, 0.0f);
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}
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void glTexCoord2dv(GLdouble const* v)
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{
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g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 0.0f);
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}
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void glTexCoord2f(GLfloat s, GLfloat t)
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{
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g_gl_context->gl_tex_coord(s, t, 0.0f, 0.0f);
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@ -165,6 +175,11 @@ void glNormal3fv(GLfloat const* v)
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g_gl_context->gl_normal(v[0], v[1], v[2]);
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}
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void glNormalPointer(GLenum type, GLsizei stride, void const* pointer)
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{
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g_gl_context->gl_normal_pointer(type, stride, pointer);
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}
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void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
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{
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g_gl_context->gl_rect(x1, y1, x2, y2);
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