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LibGL: Stub more API calls

These stubs are largely implemented the same: their API is exposed, but
they print to the debug console and sometimes `TODO()`. These changes
allow GLU and Tux Racer to build.

Methods stubbed:

* `glTexImage1D`
* `glTexImage3D`
* `glTexCoord2d(v)`
* `glNormalPointer`
* `glTexGen(d|f|i)`
* `glTexGenfv`
This commit is contained in:
Jelle Raaijmakers 2021-12-24 14:59:24 +01:00 committed by Andreas Kling
parent abecff1766
commit ccf6769d95
6 changed files with 139 additions and 2 deletions

View file

@ -2541,6 +2541,20 @@ void SoftwareGLContext::gl_normal(GLfloat nx, GLfloat ny, GLfloat nz)
m_current_vertex_normal = { nx, ny, nz };
}
void SoftwareGLContext::gl_normal_pointer(GLenum type, GLsizei stride, void const* pointer)
{
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
RETURN_WITH_ERROR_IF(type != GL_BYTE
&& type != GL_SHORT
&& type != GL_INT
&& type != GL_FLOAT
&& type != GL_DOUBLE,
GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
dbgln_if(GL_DEBUG, "gl_normal_pointer({:#x}, {}, {:p}): unimplemented", type, stride, pointer);
}
void SoftwareGLContext::gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_raster_pos, x, y, z, w);
@ -2692,6 +2706,65 @@ void SoftwareGLContext::gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble
gl_end();
}
void SoftwareGLContext::gl_tex_gen(GLenum coord, GLenum pname, GLdouble param)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen, coord, pname, param);
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE, GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
&& param != GL_OBJECT_LINEAR
&& param != GL_SPHERE_MAP
&& param != GL_NORMAL_MAP
&& param != GL_REFLECTION_MAP,
GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
dbgln_if(GL_DEBUG, "gl_tex_gen({:#x}, {:#x}, {}): unimplemented", coord, pname, param);
}
void SoftwareGLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat const* params)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen_floatv, coord, pname, params);
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE
&& pname != GL_OBJECT_PLANE
&& pname != GL_EYE_PLANE,
GL_INVALID_ENUM);
switch (pname) {
case GL_TEXTURE_GEN_MODE: {
auto param = static_cast<GLenum>(params[0]);
RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
&& param != GL_OBJECT_LINEAR
&& param != GL_SPHERE_MAP
&& param != GL_NORMAL_MAP
&& param != GL_REFLECTION_MAP,
GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
dbgln_if(GL_DEBUG, "gl_tex_gen_floatv({:#x}, {:#x}, {:p}): unimplemented", coord, pname, params);
break;
}
case GL_OBJECT_PLANE:
case GL_EYE_PLANE: {
GLfloat coefficient_p1 = params[0];
GLfloat coefficient_p2 = params[1];
GLfloat coefficient_p3 = params[2];
GLfloat coefficient_p4 = params[3];
dbgln_if(GL_DEBUG, "gl_tex_gen_floatv({:#x}, {:#x}, {:p}): unimplemented coefficients {} {} {} {}",
coord, pname, params, coefficient_p1, coefficient_p2, coefficient_p3, coefficient_p4);
break;
}
default:
VERIFY_NOT_REACHED();
}
}
void SoftwareGLContext::present()
{
m_rasterizer.blit_to(*m_frontbuffer);