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LibGL: Stub more API calls
These stubs are largely implemented the same: their API is exposed, but they print to the debug console and sometimes `TODO()`. These changes allow GLU and Tux Racer to build. Methods stubbed: * `glTexImage1D` * `glTexImage3D` * `glTexCoord2d(v)` * `glNormalPointer` * `glTexGen(d|f|i)` * `glTexGenfv`
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abecff1766
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ccf6769d95
6 changed files with 139 additions and 2 deletions
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@ -2541,6 +2541,20 @@ void SoftwareGLContext::gl_normal(GLfloat nx, GLfloat ny, GLfloat nz)
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m_current_vertex_normal = { nx, ny, nz };
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}
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void SoftwareGLContext::gl_normal_pointer(GLenum type, GLsizei stride, void const* pointer)
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{
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(type != GL_BYTE
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&& type != GL_SHORT
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&& type != GL_INT
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&& type != GL_FLOAT
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&& type != GL_DOUBLE,
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GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
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dbgln_if(GL_DEBUG, "gl_normal_pointer({:#x}, {}, {:p}): unimplemented", type, stride, pointer);
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}
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void SoftwareGLContext::gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_raster_pos, x, y, z, w);
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@ -2692,6 +2706,65 @@ void SoftwareGLContext::gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble
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gl_end();
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}
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void SoftwareGLContext::gl_tex_gen(GLenum coord, GLenum pname, GLdouble param)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen, coord, pname, param);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE, GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
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&& param != GL_OBJECT_LINEAR
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&& param != GL_SPHERE_MAP
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&& param != GL_NORMAL_MAP
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&& param != GL_REFLECTION_MAP,
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GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
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dbgln_if(GL_DEBUG, "gl_tex_gen({:#x}, {:#x}, {}): unimplemented", coord, pname, param);
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}
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void SoftwareGLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat const* params)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_gen_floatv, coord, pname, params);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(coord < GL_S || coord > GL_Q, GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(pname != GL_TEXTURE_GEN_MODE
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&& pname != GL_OBJECT_PLANE
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&& pname != GL_EYE_PLANE,
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GL_INVALID_ENUM);
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switch (pname) {
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case GL_TEXTURE_GEN_MODE: {
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auto param = static_cast<GLenum>(params[0]);
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RETURN_WITH_ERROR_IF(param != GL_EYE_LINEAR
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&& param != GL_OBJECT_LINEAR
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&& param != GL_SPHERE_MAP
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&& param != GL_NORMAL_MAP
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&& param != GL_REFLECTION_MAP,
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GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
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dbgln_if(GL_DEBUG, "gl_tex_gen_floatv({:#x}, {:#x}, {:p}): unimplemented", coord, pname, params);
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break;
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}
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case GL_OBJECT_PLANE:
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case GL_EYE_PLANE: {
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GLfloat coefficient_p1 = params[0];
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GLfloat coefficient_p2 = params[1];
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GLfloat coefficient_p3 = params[2];
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GLfloat coefficient_p4 = params[3];
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dbgln_if(GL_DEBUG, "gl_tex_gen_floatv({:#x}, {:#x}, {:p}): unimplemented coefficients {} {} {} {}",
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coord, pname, params, coefficient_p1, coefficient_p2, coefficient_p3, coefficient_p4);
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break;
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}
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default:
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VERIFY_NOT_REACHED();
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}
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}
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void SoftwareGLContext::present()
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{
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m_rasterizer.blit_to(*m_frontbuffer);
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