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LibGUI: Avoid needlessly copying vectors of rects
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3907bacfcd
commit
cd0a1fa5b0
1 changed files with 3 additions and 10 deletions
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@ -416,12 +416,8 @@ void Window::handle_multi_paint_event(MultiPaintEvent& event)
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else if (created_new_backing_store)
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set_current_backing_store(*m_back_store, true);
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if (is_visible()) {
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Vector<Gfx::IntRect> rects_to_send;
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for (auto& r : rects)
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rects_to_send.append(r);
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WindowServerConnection::the().post_message(Messages::WindowServer::DidFinishPainting(m_window_id, rects_to_send));
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}
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if (is_visible())
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WindowServerConnection::the().post_message(Messages::WindowServer::DidFinishPainting(m_window_id, rects));
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}
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void Window::handle_key_event(KeyEvent& event)
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@ -606,10 +602,7 @@ void Window::update(const Gfx::IntRect& a_rect)
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auto rects = move(m_pending_paint_event_rects);
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if (rects.is_empty())
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return;
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Vector<Gfx::IntRect> rects_to_send;
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for (auto& r : rects)
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rects_to_send.append(r);
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WindowServerConnection::the().post_message(Messages::WindowServer::InvalidateRect(m_window_id, rects_to_send, false));
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WindowServerConnection::the().post_message(Messages::WindowServer::InvalidateRect(m_window_id, rects, false));
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});
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}
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m_pending_paint_event_rects.append(a_rect);
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