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LibGUI: Make Dialog::ScreenPosition an enum class
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cdffe556c8
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3 changed files with 14 additions and 14 deletions
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@ -35,7 +35,7 @@ Dialog::ExecResult Dialog::exec()
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auto right_align = [this, desktop_rect](Gfx::Rect<int>& rect) { rect.set_x(desktop_rect.width() - width() - 12); };
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switch (m_screen_position) {
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case CenterWithinParent:
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case ScreenPosition::CenterWithinParent:
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if (parent() && is<Window>(parent())) {
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auto& parent_window = *static_cast<Window*>(parent());
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if (parent_window.is_visible()) {
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@ -44,38 +44,38 @@ Dialog::ExecResult Dialog::exec()
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}
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}
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[[fallthrough]]; // Fall back to `Center` if parent window is invalid or not visible
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case Center:
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case ScreenPosition::Center:
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window_rect.center_within(desktop_rect);
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break;
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case CenterLeft:
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case ScreenPosition::CenterLeft:
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left_align(window_rect);
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window_rect.center_vertically_within(desktop_rect);
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break;
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case CenterRight:
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case ScreenPosition::CenterRight:
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right_align(window_rect);
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window_rect.center_vertically_within(desktop_rect);
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break;
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case TopLeft:
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case ScreenPosition::TopLeft:
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left_align(window_rect);
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top_align(window_rect);
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break;
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case TopCenter:
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case ScreenPosition::TopCenter:
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window_rect.center_horizontally_within(desktop_rect);
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top_align(window_rect);
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break;
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case TopRight:
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case ScreenPosition::TopRight:
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right_align(window_rect);
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top_align(window_rect);
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break;
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case BottomLeft:
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case ScreenPosition::BottomLeft:
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left_align(window_rect);
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bottom_align(window_rect);
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break;
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case BottomCenter:
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case ScreenPosition::BottomCenter:
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window_rect.center_horizontally_within(desktop_rect);
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bottom_align(window_rect);
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break;
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case BottomRight:
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case ScreenPosition::BottomRight:
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right_align(window_rect);
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bottom_align(window_rect);
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break;
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