diff --git a/Userland/Libraries/LibGL/NameAllocator.cpp b/Userland/Libraries/LibGL/NameAllocator.cpp index ccd9350e5a..3c5d0619ef 100644 --- a/Userland/Libraries/LibGL/NameAllocator.cpp +++ b/Userland/Libraries/LibGL/NameAllocator.cpp @@ -16,7 +16,7 @@ void NameAllocator::allocate(GLsizei count, GLuint* names) m_free_names.pop(); } else { // We're out of free previously allocated names. Let's allocate a new contiguous amount from the - // last known texture name + // last known id names[i] = m_last_id++; } }