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LibGUI: Require a full click on ColorInput's color rect to open picker

Let's not open the ColorPicker on mousedown, that was too jarring.
This commit is contained in:
Andreas Kling 2020-04-29 19:02:00 +02:00
parent 8159f45f6e
commit cdbc252190
2 changed files with 16 additions and 4 deletions

View file

@ -71,9 +71,21 @@ void ColorInput::set_color(Color color)
};
void ColorInput::mousedown_event(MouseEvent& event)
{
if (event.button() == MouseButton::Left && color_rect().contains(event.position())) {
m_may_be_color_rect_click = true;
return;
}
TextEditor::mousedown_event(event);
}
void ColorInput::mouseup_event(MouseEvent& event)
{
if (event.button() == MouseButton::Left) {
if (is_enabled() && color_rect().contains(event.position())) {
bool is_color_rect_click = m_may_be_color_rect_click && color_rect().contains(event.position());
m_may_be_color_rect_click = false;
if (is_color_rect_click) {
auto dialog = GUI::ColorPicker::construct(m_color, window(), m_color_picker_title);
dialog->set_color_has_alpha_channel(m_color_has_alpha_channel);
if (dialog->exec() == GUI::Dialog::ExecOK)
@ -82,8 +94,7 @@ void ColorInput::mousedown_event(MouseEvent& event)
return;
}
}
TextEditor::mousedown_event(event);
TextEditor::mouseup_event(event);
}
void ColorInput::mousemove_event(MouseEvent& event)
@ -109,5 +120,4 @@ void ColorInput::paint_event(PaintEvent& event)
painter.fill_rect(color_rect(), m_color);
painter.draw_rect(color_rect(), Color::Black);
}
}