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Snake: Use new GML compiler

This commit is contained in:
Brandon Woodford 2023-11-11 06:27:40 -06:00 committed by Tim Schumacher
parent 5f275cd5ce
commit cdbc2a0dcd
5 changed files with 29 additions and 11 deletions

View file

@ -6,9 +6,9 @@
*/
#include "Game.h"
#include "MainWidget.h"
#include "Skins/SnakeSkin.h"
#include <AK/URL.h>
#include <Games/Snake/SnakeGML.h>
#include <LibConfig/Client.h>
#include <LibCore/Directory.h>
#include <LibCore/System.h>
@ -52,8 +52,8 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
window->set_title("Snake");
window->resize(324, 345);
auto widget = window->set_main_widget<GUI::Widget>();
TRY(widget->load_from_gml(snake_gml));
auto widget = TRY(Snake::MainWidget::try_create());
window->set_main_widget(widget);
auto& game = *widget->find_descendant_of_type_named<Snake::Game>("game");
game.set_focus(true);