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LibGUI+Userland: Make Dialog::ExecResult an enum class

This commit is contained in:
Sam Atkins 2022-05-13 13:10:27 +01:00 committed by Linus Groh
parent 1f82beded3
commit cdffe556c8
90 changed files with 232 additions and 232 deletions

View file

@ -74,10 +74,10 @@ GameSizeDialog::GameSizeDialog(GUI::Window* parent, size_t board_size, size_t ta
button_layout.set_spacing(10);
buttonbox.add<GUI::Button>("Cancel").on_click = [this](auto) {
done(Dialog::ExecCancel);
done(ExecResult::Cancel);
};
buttonbox.add<GUI::Button>("OK").on_click = [this](auto) {
done(Dialog::ExecOK);
done(ExecResult::OK);
};
}

View file

@ -99,7 +99,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto change_settings = [&] {
auto size_dialog = GameSizeDialog::construct(window, board_size, target_tile, evil_ai);
if (size_dialog->exec() || size_dialog->result() != GUI::Dialog::ExecOK)
if (size_dialog->exec() != GUI::Dialog::ExecResult::OK)
return;
board_size = size_dialog->board_size();
@ -152,7 +152,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
"Congratulations!",
GUI::MessageBox::Type::Question,
GUI::MessageBox::InputType::YesNo);
if (want_to_continue == GUI::MessageBox::ExecYes)
if (want_to_continue == GUI::MessageBox::ExecResult::Yes)
game.set_want_to_continue();
else
start_a_new_game();