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LibGUI+Userland: Make Dialog::ExecResult an enum class

This commit is contained in:
Sam Atkins 2022-05-13 13:10:27 +01:00 committed by Linus Groh
parent 1f82beded3
commit cdffe556c8
90 changed files with 232 additions and 232 deletions

View file

@ -137,7 +137,7 @@ void Game::show_score_card(bool game_over)
auto& close_button = button_container.add<GUI::Button>("OK");
close_button.on_click = [&score_dialog](auto) {
score_dialog->done(GUI::Dialog::ExecOK);
score_dialog->done(GUI::Dialog::ExecResult::OK);
};
close_button.set_min_width(70);
close_button.resize(70, 30);

View file

@ -43,10 +43,10 @@ SettingsDialog::SettingsDialog(GUI::Window* parent, String player_name)
button_layout.set_spacing(10);
button_box.add<GUI::Button>("Cancel").on_click = [this](auto) {
done(Dialog::ExecCancel);
done(ExecResult::Cancel);
};
button_box.add<GUI::Button>("OK").on_click = [this](auto) {
done(Dialog::ExecOK);
done(ExecResult::OK);
};
}

View file

@ -75,7 +75,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto change_settings = [&] {
auto settings_dialog = SettingsDialog::construct(window, player_name);
if (settings_dialog->exec() || settings_dialog->result() != GUI::Dialog::ExecOK)
if (settings_dialog->exec() != GUI::Dialog::ExecResult::OK)
return;
player_name = settings_dialog->player_name();