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WindowServer: Improve look of drag&drop items somewhat

This just adds a bit of padding around items. There's lots of room for
improvement here.
This commit is contained in:
Andreas Kling 2020-10-27 20:45:38 +01:00
parent 0391806eec
commit ce4ee1df1b
2 changed files with 4 additions and 3 deletions

View file

@ -461,14 +461,15 @@ void Compositor::compose()
// TODO: render once into a backing bitmap, then just blit...
auto render_dnd = [&]() {
back_painter.fill_rect(dnd_rect, wm.palette().selection().with_alpha(200));
back_painter.draw_rect(dnd_rect, wm.palette().selection());
if (!wm.dnd_text().is_empty()) {
auto text_rect = dnd_rect;
if (wm.dnd_bitmap())
text_rect.move_by(wm.dnd_bitmap()->width(), 0);
text_rect.move_by(wm.dnd_bitmap()->width() + 8, 0);
back_painter.draw_text(text_rect, wm.dnd_text(), Gfx::TextAlignment::CenterLeft, wm.palette().selection_text());
}
if (wm.dnd_bitmap()) {
back_painter.blit(dnd_rect.top_left(), *wm.dnd_bitmap(), wm.dnd_bitmap()->rect());
back_painter.blit(dnd_rect.top_left().translated(4, 4), *wm.dnd_bitmap(), wm.dnd_bitmap()->rect());
}
};

View file

@ -1381,7 +1381,7 @@ Gfx::IntRect WindowManager::dnd_rect() const
int width = font().width(m_dnd_text) + bitmap_width;
int height = max((int)font().glyph_height(), bitmap_height);
auto location = Compositor::the().current_cursor_rect().center().translated(8, 8);
return Gfx::IntRect(location, { width, height }).inflated(4, 4);
return Gfx::IntRect(location, { width, height }).inflated(16, 8);
}
bool WindowManager::update_theme(String theme_path, String theme_name)