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	WindowServer: Improve look of drag&drop items somewhat
This just adds a bit of padding around items. There's lots of room for improvement here.
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					 2 changed files with 4 additions and 3 deletions
				
			
		|  | @ -461,14 +461,15 @@ void Compositor::compose() | |||
|         // TODO: render once into a backing bitmap, then just blit...
 | ||||
|         auto render_dnd = [&]() { | ||||
|             back_painter.fill_rect(dnd_rect, wm.palette().selection().with_alpha(200)); | ||||
|             back_painter.draw_rect(dnd_rect, wm.palette().selection()); | ||||
|             if (!wm.dnd_text().is_empty()) { | ||||
|                 auto text_rect = dnd_rect; | ||||
|                 if (wm.dnd_bitmap()) | ||||
|                     text_rect.move_by(wm.dnd_bitmap()->width(), 0); | ||||
|                     text_rect.move_by(wm.dnd_bitmap()->width() + 8, 0); | ||||
|                 back_painter.draw_text(text_rect, wm.dnd_text(), Gfx::TextAlignment::CenterLeft, wm.palette().selection_text()); | ||||
|             } | ||||
|             if (wm.dnd_bitmap()) { | ||||
|                 back_painter.blit(dnd_rect.top_left(), *wm.dnd_bitmap(), wm.dnd_bitmap()->rect()); | ||||
|                 back_painter.blit(dnd_rect.top_left().translated(4, 4), *wm.dnd_bitmap(), wm.dnd_bitmap()->rect()); | ||||
|             } | ||||
|         }; | ||||
| 
 | ||||
|  |  | |||
|  | @ -1381,7 +1381,7 @@ Gfx::IntRect WindowManager::dnd_rect() const | |||
|     int width = font().width(m_dnd_text) + bitmap_width; | ||||
|     int height = max((int)font().glyph_height(), bitmap_height); | ||||
|     auto location = Compositor::the().current_cursor_rect().center().translated(8, 8); | ||||
|     return Gfx::IntRect(location, { width, height }).inflated(4, 4); | ||||
|     return Gfx::IntRect(location, { width, height }).inflated(16, 8); | ||||
| } | ||||
| 
 | ||||
| bool WindowManager::update_theme(String theme_path, String theme_name) | ||||
|  |  | |||
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	 Andreas Kling
						Andreas Kling