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LibVirtGPU: Make BindTarget an enum and move it into VirtGPU::Protocol
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parent
51ac0d73a3
commit
ce57174802
3 changed files with 48 additions and 46 deletions
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@ -100,7 +100,7 @@ void CommandBufferBuilder::append_set_tweaks(u32 id, u32 value)
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builder.appendu32(value);
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}
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void CommandBufferBuilder::append_transfer3d(ResourceID resource, size_t width, size_t height, size_t depth, size_t direction)
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void CommandBufferBuilder::append_transfer3d(Protocol::ResourceID resource, size_t width, size_t height, size_t depth, size_t direction)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::TRANSFER3D, 0);
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builder.appendu32(resource.value()); // res_handle
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@ -158,7 +158,7 @@ void CommandBufferBuilder::append_gl_clear(float r, float g, float b)
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builder.appendu32(0); // Stencil
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}
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void CommandBufferBuilder::append_set_vertex_buffers(u32 stride, u32 offset, ResourceID resource)
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void CommandBufferBuilder::append_set_vertex_buffers(u32 stride, u32 offset, Protocol::ResourceID resource)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VERTEX_BUFFERS, 0);
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builder.appendu32(stride);
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@ -166,7 +166,7 @@ void CommandBufferBuilder::append_set_vertex_buffers(u32 stride, u32 offset, Res
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builder.appendu32(resource.value());
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}
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void CommandBufferBuilder::append_create_blend(ObjectHandle handle)
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void CommandBufferBuilder::append_create_blend(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::BLEND));
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builder.appendu32(handle.value());
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@ -178,13 +178,13 @@ void CommandBufferBuilder::append_create_blend(ObjectHandle handle)
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}
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}
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void CommandBufferBuilder::append_bind_blend(ObjectHandle handle)
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void CommandBufferBuilder::append_bind_blend(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::BLEND));
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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void CommandBufferBuilder::append_create_vertex_elements(ObjectHandle handle)
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void CommandBufferBuilder::append_create_vertex_elements(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::VERTEX_ELEMENTS));
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builder.appendu32(handle.value());
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@ -198,13 +198,13 @@ void CommandBufferBuilder::append_create_vertex_elements(ObjectHandle handle)
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builder.appendu32(30); // src_format_1 (PIPE_FORMAT_R32G32B32_FLOAT = 30)
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}
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void CommandBufferBuilder::append_bind_vertex_elements(ObjectHandle handle)
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void CommandBufferBuilder::append_bind_vertex_elements(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::VERTEX_ELEMENTS));
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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void CommandBufferBuilder::append_create_surface(ResourceID drawtarget_resource, ObjectHandle drawtarget_handle, Protocol::TextureFormat format)
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void CommandBufferBuilder::append_create_surface(Protocol::ResourceID drawtarget_resource, Protocol::ObjectHandle drawtarget_handle, Protocol::TextureFormat format)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::SURFACE));
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builder.appendu32(drawtarget_handle.value());
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@ -214,7 +214,7 @@ void CommandBufferBuilder::append_create_surface(ResourceID drawtarget_resource,
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builder.appendu32(0); // Last element / Texture Element
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}
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void CommandBufferBuilder::append_set_framebuffer_state(ObjectHandle drawtarget, ObjectHandle depthbuffer)
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void CommandBufferBuilder::append_set_framebuffer_state(Protocol::ObjectHandle drawtarget, Protocol::ObjectHandle depthbuffer)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE, 0);
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builder.appendu32(1); // nr_cbufs
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@ -251,7 +251,7 @@ void CommandBufferBuilder::append_set_constant_buffer(Vector<float> const& const
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}
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}
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void CommandBufferBuilder::append_create_shader(ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data)
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void CommandBufferBuilder::append_create_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data)
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{
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size_t shader_len = shader_data.length() + 1; // Need to remember to copy null terminator as well if needed
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::SHADER));
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@ -263,14 +263,14 @@ void CommandBufferBuilder::append_create_shader(ObjectHandle handle, Gallium::Sh
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builder.append_string_null_padded(shader_data);
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}
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void CommandBufferBuilder::append_bind_shader(ObjectHandle handle, Gallium::ShaderType shader_type)
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void CommandBufferBuilder::append_bind_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_SHADER, 0);
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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builder.appendu32(to_underlying(shader_type));
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}
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void CommandBufferBuilder::append_create_rasterizer(ObjectHandle handle)
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void CommandBufferBuilder::append_create_rasterizer(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::RASTERIZER));
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builder.appendu32(handle.value()); // Handle
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@ -284,13 +284,13 @@ void CommandBufferBuilder::append_create_rasterizer(ObjectHandle handle)
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builder.appendf32(0.0); // Offset clamp
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}
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void CommandBufferBuilder::append_bind_rasterizer(ObjectHandle handle)
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void CommandBufferBuilder::append_bind_rasterizer(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::RASTERIZER));
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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}
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void CommandBufferBuilder::append_create_dsa(ObjectHandle handle)
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void CommandBufferBuilder::append_create_dsa(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, to_underlying(Protocol::ObjectType::DSA));
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builder.appendu32(handle.value()); // Handle
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@ -300,7 +300,7 @@ void CommandBufferBuilder::append_create_dsa(ObjectHandle handle)
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builder.appendf32(1.0); // Alpha Ref
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}
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void CommandBufferBuilder::append_bind_dsa(ObjectHandle handle)
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void CommandBufferBuilder::append_bind_dsa(Protocol::ObjectHandle handle)
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{
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CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, to_underlying(Protocol::ObjectType::DSA));
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builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
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