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Ports: Make the quake3 port buildable on ARM64 hosts

Previously, on ARM64 hosts we'd try to build ARM64 binaries even when
SERENITY_ARCH was set to x86_64. This would cause the build to fail.
This commit is contained in:
Gunnar Beutner 2022-10-18 07:51:32 +02:00 committed by Linus Groh
parent 27737f613c
commit ce8d410f36
4 changed files with 24 additions and 16 deletions

View file

@ -11,7 +11,7 @@ diff --git a/Makefile b/Makefile
index c5a27ab..c0e6200 100644
--- a/Makefile
+++ b/Makefile
@@ -1046,12 +1046,12 @@ endif
@@ -1038,12 +1038,12 @@ endif
ifneq ($(BUILD_CLIENT),0)
ifneq ($(USE_RENDERER_DLOPEN),0)
@ -26,7 +26,7 @@ index c5a27ab..c0e6200 100644
ifneq ($(BUILD_RENDERER_OPENGL2),0)
TARGETS += $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT)
endif
@@ -2246,7 +2246,7 @@ ifeq ($(USE_MUMBLE),1)
@@ -2238,7 +2238,7 @@ ifeq ($(USE_MUMBLE),1)
endif
ifneq ($(USE_RENDERER_DLOPEN),0)
@ -35,7 +35,7 @@ index c5a27ab..c0e6200 100644
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) \
-o $@ $(Q3OBJ) \
@@ -2262,7 +2262,7 @@ $(B)/renderer_opengl2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ)
@@ -2254,7 +2254,7 @@ $(B)/renderer_opengl2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ)
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
else
@ -44,7 +44,7 @@ index c5a27ab..c0e6200 100644
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(NOTSHLIBLDFLAGS) \
-o $@ $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) \
@@ -2945,7 +2945,7 @@ ifneq ($(BUILD_GAME_SO),0)
@@ -2937,7 +2937,7 @@ ifneq ($(BUILD_GAME_SO),0)
endif
ifneq ($(BUILD_CLIENT),0)