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LibWeb: Fix check for missing argument in Animation constructor
Receiving a null argument has a different result than not passing an argument at all.
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1 changed files with 3 additions and 1 deletions
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@ -23,13 +23,15 @@ JS_DEFINE_ALLOCATOR(Animation);
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// https://www.w3.org/TR/web-animations-1/#dom-animation-animation
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// https://www.w3.org/TR/web-animations-1/#dom-animation-animation
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JS::NonnullGCPtr<Animation> Animation::create(JS::Realm& realm, JS::GCPtr<AnimationEffect> effect, JS::GCPtr<AnimationTimeline> timeline)
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JS::NonnullGCPtr<Animation> Animation::create(JS::Realm& realm, JS::GCPtr<AnimationEffect> effect, JS::GCPtr<AnimationTimeline> timeline)
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{
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{
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auto& vm = realm.vm();
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// 1. Let animation be a new Animation object.
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// 1. Let animation be a new Animation object.
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auto animation = realm.heap().allocate<Animation>(realm, realm);
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auto animation = realm.heap().allocate<Animation>(realm, realm);
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// 2. Run the procedure to set the timeline of an animation on animation passing timeline as the new timeline or, if
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// 2. Run the procedure to set the timeline of an animation on animation passing timeline as the new timeline or, if
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// a timeline argument is missing, passing the default document timeline of the Document associated with the
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// a timeline argument is missing, passing the default document timeline of the Document associated with the
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// Window that is the current global object.
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// Window that is the current global object.
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if (!timeline) {
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if (vm.argument_count() < 2) {
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auto& window = verify_cast<HTML::Window>(HTML::current_global_object());
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auto& window = verify_cast<HTML::Window>(HTML::current_global_object());
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timeline = window.associated_document().timeline();
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timeline = window.associated_document().timeline();
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}
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}
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