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LibWeb: Record position of Animations in global animation list

"position of an Animation in the global animation list" is a fancy way
of saying "which animation object was created first"
This commit is contained in:
Matthew Olsson 2024-02-19 13:53:01 +00:00 committed by Andreas Kling
parent c3b689488e
commit ceb9d0f8dc
3 changed files with 13 additions and 0 deletions

View file

@ -842,6 +842,8 @@ JS::NonnullGCPtr<WebIDL::Promise> Animation::current_finished_promise() const
Animation::Animation(JS::Realm& realm)
: DOM::EventTarget(realm)
{
static unsigned int next_animation_list_order = 0;
m_global_animation_list_order = next_animation_list_order++;
}
void Animation::initialize(JS::Realm& realm)

View file

@ -81,6 +81,8 @@ public:
virtual AnimationClass animation_class() const { return AnimationClass::None; }
virtual Optional<int> class_specific_composite_order(JS::NonnullGCPtr<Animation>) const { return {}; }
unsigned int global_animation_list_order() const { return m_global_animation_list_order; }
protected:
Animation(JS::Realm&);
@ -119,6 +121,9 @@ private:
// https://www.w3.org/TR/web-animations-1/#dom-animation-id
FlyString m_id;
// https://www.w3.org/TR/web-animations-1/#global-animation-list
unsigned int m_global_animation_list_order { 0 };
// https://www.w3.org/TR/web-animations-1/#dom-animation-effect
JS::GCPtr<AnimationEffect> m_effect;

View file

@ -62,6 +62,12 @@ Animations::AnimationClass CSSAnimation::animation_class() const
CSSAnimation::CSSAnimation(JS::Realm& realm)
: Animations::Animation(realm)
{
// FIXME:
// CSS Animations generated using the markup defined in this specification are not added to the global animation
// list when they are created. Instead, these animations are appended to the global animation list at the first
// moment when they transition out of the idle play state after being disassociated from their owning element. CSS
// Animations that have been disassociated from their owning element but are still idle do not have a defined
// composite order.
}
void CSSAnimation::initialize(JS::Realm& realm)