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AK: Make Vector use size_t for its size and capacity

This commit is contained in:
Andreas Kling 2020-02-25 14:49:47 +01:00
parent 9c6f7d3e7d
commit ceec1a7d38
94 changed files with 323 additions and 317 deletions

View file

@ -183,8 +183,8 @@ void Field::set_face(Face face)
template<typename Callback>
void Square::for_each_neighbor(Callback callback)
{
int r = row;
int c = column;
size_t r = row;
size_t c = column;
if (r > 0) // Up
callback(field->square(r - 1, c));
if (c > 0) // Left
@ -217,7 +217,7 @@ void Field::reset()
m_squares.resize(max(m_squares.size(), rows() * columns()));
for (int i = rows() * columns(); i < m_squares.size(); ++i) {
for (int i = rows() * columns(); i < static_cast<int>(m_squares.size()); ++i) {
auto& square = m_squares[i];
square->button->set_visible(false);
square->label->set_visible(false);
@ -230,12 +230,12 @@ void Field::reset()
mines.set(location);
}
int i = 0;
for (int r = 0; r < rows(); ++r) {
for (int c = 0; c < columns(); ++c) {
size_t i = 0;
for (size_t r = 0; r < rows(); ++r) {
for (size_t c = 0; c < columns(); ++c) {
if (!m_squares[i])
m_squares[i] = make<Square>();
Gfx::Rect rect = { frame_thickness() + c * square_size(), frame_thickness() + r * square_size(), square_size(), square_size() };
Gfx::Rect rect = { frame_thickness() + static_cast<int>(c) * square_size(), frame_thickness() + static_cast<int>(r) * square_size(), square_size(), square_size() };
auto& square = this->square(r, c);
square.field = this;
square.row = r;
@ -276,10 +276,10 @@ void Field::reset()
}
}
for (int r = 0; r < rows(); ++r) {
for (int c = 0; c < columns(); ++c) {
for (size_t r = 0; r < rows(); ++r) {
for (size_t c = 0; c < columns(); ++c) {
auto& square = this->square(r, c);
int number = 0;
size_t number = 0;
square.for_each_neighbor([&number](auto& neighbor) {
number += neighbor.has_mine;
});
@ -380,7 +380,7 @@ void Field::on_square_chorded(Square& square)
return;
if (!square.number)
return;
int adjacent_flags = 0;
size_t adjacent_flags = 0;
square.for_each_neighbor([&](auto& neighbor) {
if (neighbor.has_flag)
++adjacent_flags;
@ -461,8 +461,8 @@ void Field::game_over()
void Field::reveal_mines()
{
for (int r = 0; r < rows(); ++r) {
for (int c = 0; c < columns(); ++c) {
for (size_t r = 0; r < rows(); ++r) {
for (size_t c = 0; c < columns(); ++c) {
auto& square = this->square(r, c);
if (square.has_mine && !square.has_flag) {
square.button->set_visible(false);
@ -490,7 +490,7 @@ void Field::set_chord_preview(Square& square, bool chord_preview)
});
}
void Field::set_field_size(int rows, int columns, size_t mine_count)
void Field::set_field_size(size_t rows, size_t columns, size_t mine_count)
{
if (m_rows == rows && m_columns == columns && m_mine_count == mine_count)
return;
@ -526,6 +526,6 @@ Square::~Square()
template<typename Callback>
void Field::for_each_square(Callback callback)
{
for (int i = 0; i < rows() * columns(); ++i)
for (size_t i = 0; i < rows() * columns(); ++i)
callback(*m_squares[i]);
}