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LibGfx: Make style painters use east const and virtual specifiers

This commit is contained in:
Sam Atkins 2021-10-27 11:52:53 +01:00 committed by Andreas Kling
parent ab1ce13eea
commit cf188df86c
3 changed files with 36 additions and 36 deletions

View file

@ -14,7 +14,7 @@
namespace Gfx { namespace Gfx {
void ClassicStylePainter::paint_tab_button(Painter& painter, const IntRect& rect, const Palette& palette, bool active, bool hovered, bool enabled, bool top, bool in_active_window) void ClassicStylePainter::paint_tab_button(Painter& painter, IntRect const& rect, Palette const& palette, bool active, bool hovered, bool enabled, bool top, bool in_active_window)
{ {
Color base_color = palette.button(); Color base_color = palette.button();
Color highlight_color2 = palette.threed_highlight(); Color highlight_color2 = palette.threed_highlight();
@ -164,7 +164,7 @@ static void paint_button_new(Painter& painter, IntRect const& a_rect, Palette co
} }
} }
void ClassicStylePainter::paint_button(Painter& painter, const IntRect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused) void ClassicStylePainter::paint_button(Painter& painter, IntRect const& rect, Palette const& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled, bool focused)
{ {
if (button_style == ButtonStyle::Normal || button_style == ButtonStyle::ThickCap) if (button_style == ButtonStyle::Normal || button_style == ButtonStyle::ThickCap)
return paint_button_new(painter, rect, palette, button_style, pressed, checked, hovered, enabled, focused); return paint_button_new(painter, rect, palette, button_style, pressed, checked, hovered, enabled, focused);
@ -213,7 +213,7 @@ void ClassicStylePainter::paint_button(Painter& painter, const IntRect& rect, co
} }
} }
void ClassicStylePainter::paint_frame(Painter& painter, const IntRect& rect, const Palette& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines) void ClassicStylePainter::paint_frame(Painter& painter, IntRect const& rect, Palette const& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
{ {
Color top_left_color; Color top_left_color;
Color bottom_right_color; Color bottom_right_color;
@ -280,7 +280,7 @@ void ClassicStylePainter::paint_frame(Painter& painter, const IntRect& rect, con
} }
} }
void ClassicStylePainter::paint_window_frame(Painter& painter, const IntRect& rect, const Palette& palette) void ClassicStylePainter::paint_window_frame(Painter& painter, IntRect const& rect, Palette const& palette)
{ {
Color base_color = palette.button(); Color base_color = palette.button();
Color dark_shade = palette.threed_shadow2(); Color dark_shade = palette.threed_shadow2();
@ -306,7 +306,7 @@ void ClassicStylePainter::paint_window_frame(Painter& painter, const IntRect& re
painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color); painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color);
} }
void ClassicStylePainter::paint_progressbar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text, Orientation orientation) void ClassicStylePainter::paint_progressbar(Painter& painter, IntRect const& rect, Palette const& palette, int min, int max, int value, StringView const& text, Orientation orientation)
{ {
// First we fill the entire widget with the gradient. This incurs a bit of // First we fill the entire widget with the gradient. This incurs a bit of
// overdraw but ensures a consistent look throughout the progression. // overdraw but ensures a consistent look throughout the progression.
@ -347,14 +347,14 @@ static RefPtr<Gfx::Bitmap> s_filled_circle_bitmap;
static RefPtr<Gfx::Bitmap> s_changing_filled_circle_bitmap; static RefPtr<Gfx::Bitmap> s_changing_filled_circle_bitmap;
static RefPtr<Gfx::Bitmap> s_changing_unfilled_circle_bitmap; static RefPtr<Gfx::Bitmap> s_changing_unfilled_circle_bitmap;
static const Gfx::Bitmap& circle_bitmap(bool checked, bool changing) static Gfx::Bitmap const& circle_bitmap(bool checked, bool changing)
{ {
if (changing) if (changing)
return checked ? *s_changing_filled_circle_bitmap : *s_changing_unfilled_circle_bitmap; return checked ? *s_changing_filled_circle_bitmap : *s_changing_unfilled_circle_bitmap;
return checked ? *s_filled_circle_bitmap : *s_unfilled_circle_bitmap; return checked ? *s_filled_circle_bitmap : *s_unfilled_circle_bitmap;
} }
void ClassicStylePainter::paint_radio_button(Painter& painter, const IntRect& rect, const Palette&, bool is_checked, bool is_being_pressed) void ClassicStylePainter::paint_radio_button(Painter& painter, IntRect const& rect, Palette const&, bool is_checked, bool is_being_pressed)
{ {
if (!s_unfilled_circle_bitmap) { if (!s_unfilled_circle_bitmap) {
s_unfilled_circle_bitmap = Bitmap::try_load_from_file("/res/icons/serenity/unfilled-radio-circle.png"); s_unfilled_circle_bitmap = Bitmap::try_load_from_file("/res/icons/serenity/unfilled-radio-circle.png");
@ -367,7 +367,7 @@ void ClassicStylePainter::paint_radio_button(Painter& painter, const IntRect& re
painter.blit(rect.location(), bitmap, bitmap.rect()); painter.blit(rect.location(), bitmap, bitmap.rect());
} }
static const char* s_checked_bitmap_data = { static char const* s_checked_bitmap_data = {
" " " "
" # " " # "
" ## " " ## "
@ -380,10 +380,10 @@ static const char* s_checked_bitmap_data = {
}; };
static Gfx::CharacterBitmap* s_checked_bitmap; static Gfx::CharacterBitmap* s_checked_bitmap;
static const int s_checked_bitmap_width = 9; static int const s_checked_bitmap_width = 9;
static const int s_checked_bitmap_height = 9; static int const s_checked_bitmap_height = 9;
void ClassicStylePainter::paint_check_box(Painter& painter, const IntRect& rect, const Palette& palette, bool is_enabled, bool is_checked, bool is_being_pressed) void ClassicStylePainter::paint_check_box(Painter& painter, IntRect const& rect, Palette const& palette, bool is_enabled, bool is_checked, bool is_being_pressed)
{ {
painter.fill_rect(rect, is_enabled ? palette.base() : palette.window()); painter.fill_rect(rect, is_enabled ? palette.base() : palette.window());
paint_frame(painter, rect, palette, Gfx::FrameShape::Container, Gfx::FrameShadow::Sunken, 2); paint_frame(painter, rect, palette, Gfx::FrameShape::Container, Gfx::FrameShadow::Sunken, 2);
@ -400,7 +400,7 @@ void ClassicStylePainter::paint_check_box(Painter& painter, const IntRect& rect,
} }
} }
void ClassicStylePainter::paint_transparency_grid(Painter& painter, const IntRect& rect, const Palette& palette) void ClassicStylePainter::paint_transparency_grid(Painter& painter, IntRect const& rect, Palette const& palette)
{ {
painter.fill_rect_with_checkerboard(rect, { 8, 8 }, palette.base().darkened(0.9), palette.base()); painter.fill_rect_with_checkerboard(rect, { 8, 8 }, palette.base().darkened(0.9), palette.base());
} }

View file

@ -15,14 +15,14 @@ namespace Gfx {
class ClassicStylePainter : public BaseStylePainter { class ClassicStylePainter : public BaseStylePainter {
public: public:
void paint_button(Painter&, const IntRect&, const Palette&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false) override; virtual void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false) override;
void paint_tab_button(Painter&, const IntRect&, const Palette&, bool active, bool hovered, bool enabled, bool top, bool in_active_window) override; virtual void paint_tab_button(Painter&, IntRect const&, Palette const&, bool active, bool hovered, bool enabled, bool top, bool in_active_window) override;
void paint_frame(Painter&, const IntRect&, const Palette&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false) override; virtual void paint_frame(Painter&, IntRect const&, Palette const&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false) override;
void paint_window_frame(Painter&, const IntRect&, const Palette&) override; virtual void paint_window_frame(Painter&, IntRect const&, Palette const&) override;
void paint_progressbar(Painter&, const IntRect&, const Palette&, int min, int max, int value, const StringView& text, Orientation = Orientation::Horizontal) override; virtual void paint_progressbar(Painter&, IntRect const&, Palette const&, int min, int max, int value, StringView const& text, Orientation = Orientation::Horizontal) override;
void paint_radio_button(Painter&, const IntRect&, const Palette&, bool is_checked, bool is_being_pressed) override; virtual void paint_radio_button(Painter&, IntRect const&, Palette const&, bool is_checked, bool is_being_pressed) override;
void paint_check_box(Painter&, const IntRect&, const Palette&, bool is_enabled, bool is_checked, bool is_being_pressed) override; virtual void paint_check_box(Painter&, IntRect const&, Palette const&, bool is_enabled, bool is_checked, bool is_being_pressed) override;
void paint_transparency_grid(Painter&, const IntRect&, const Palette&) override; virtual void paint_transparency_grid(Painter&, IntRect const&, Palette const&) override;
}; };
} }

View file

@ -37,14 +37,14 @@ class BaseStylePainter {
public: public:
virtual ~BaseStylePainter() { } virtual ~BaseStylePainter() { }
virtual void paint_button(Painter&, const IntRect&, const Palette&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false) = 0; virtual void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false) = 0;
virtual void paint_tab_button(Painter&, const IntRect&, const Palette&, bool active, bool hovered, bool enabled, bool top, bool in_active_window) = 0; virtual void paint_tab_button(Painter&, IntRect const&, Palette const&, bool active, bool hovered, bool enabled, bool top, bool in_active_window) = 0;
virtual void paint_frame(Painter&, const IntRect&, const Palette&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false) = 0; virtual void paint_frame(Painter&, IntRect const&, Palette const&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false) = 0;
virtual void paint_window_frame(Painter&, const IntRect&, const Palette&) = 0; virtual void paint_window_frame(Painter&, IntRect const&, Palette const&) = 0;
virtual void paint_progressbar(Painter&, const IntRect&, const Palette&, int min, int max, int value, const StringView& text, Orientation = Orientation::Horizontal) = 0; virtual void paint_progressbar(Painter&, IntRect const&, Palette const&, int min, int max, int value, StringView const& text, Orientation = Orientation::Horizontal) = 0;
virtual void paint_radio_button(Painter&, const IntRect&, const Palette&, bool is_checked, bool is_being_pressed) = 0; virtual void paint_radio_button(Painter&, IntRect const&, Palette const&, bool is_checked, bool is_being_pressed) = 0;
virtual void paint_check_box(Painter&, const IntRect&, const Palette&, bool is_enabled, bool is_checked, bool is_being_pressed) = 0; virtual void paint_check_box(Painter&, IntRect const&, Palette const&, bool is_enabled, bool is_checked, bool is_being_pressed) = 0;
virtual void paint_transparency_grid(Painter&, const IntRect&, const Palette&) = 0; virtual void paint_transparency_grid(Painter&, IntRect const&, Palette const&) = 0;
protected: protected:
BaseStylePainter() { } BaseStylePainter() { }
@ -55,14 +55,14 @@ public:
static BaseStylePainter& current(); static BaseStylePainter& current();
// FIXME: These are here for API compatibility, we should probably remove them and move BaseStylePainter into here // FIXME: These are here for API compatibility, we should probably remove them and move BaseStylePainter into here
static void paint_button(Painter&, const IntRect&, const Palette&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false); static void paint_button(Painter&, IntRect const&, Palette const&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true, bool focused = false);
static void paint_tab_button(Painter&, const IntRect&, const Palette&, bool active, bool hovered, bool enabled, bool top, bool in_active_window); static void paint_tab_button(Painter&, IntRect const&, Palette const&, bool active, bool hovered, bool enabled, bool top, bool in_active_window);
static void paint_frame(Painter&, const IntRect&, const Palette&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false); static void paint_frame(Painter&, IntRect const&, Palette const&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false);
static void paint_window_frame(Painter&, const IntRect&, const Palette&); static void paint_window_frame(Painter&, IntRect const&, Palette const&);
static void paint_progressbar(Painter&, const IntRect&, const Palette&, int min, int max, int value, const StringView& text, Orientation = Orientation::Horizontal); static void paint_progressbar(Painter&, IntRect const&, Palette const&, int min, int max, int value, StringView const& text, Orientation = Orientation::Horizontal);
static void paint_radio_button(Painter&, const IntRect&, const Palette&, bool is_checked, bool is_being_pressed); static void paint_radio_button(Painter&, IntRect const&, Palette const&, bool is_checked, bool is_being_pressed);
static void paint_check_box(Painter&, const IntRect&, const Palette&, bool is_enabled, bool is_checked, bool is_being_pressed); static void paint_check_box(Painter&, IntRect const&, Palette const&, bool is_enabled, bool is_checked, bool is_being_pressed);
static void paint_transparency_grid(Painter&, const IntRect&, const Palette&); static void paint_transparency_grid(Painter&, IntRect const&, Palette const&);
}; };
} }