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https://github.com/RGBCube/serenity
synced 2025-05-14 08:54:58 +00:00
LibThreading: Register BackgroundAction with EventLoop
BackgroundActions are now added as a job to the event loop, therefore they get canceled when the loop exits and their on_complete action never runs. This fixes all UAF bugs related to BackgroundAction's use of EventLoops, as seen with e.g. thumbnail generation.
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8f4d0d3797
commit
cf1fa419ab
4 changed files with 72 additions and 39 deletions
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@ -135,7 +135,7 @@ void FileProvider::query(DeprecatedString const& query, Function<void(Vector<Non
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Vector<NonnullRefPtr<Result>> results;
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for (auto& path : m_full_path_cache) {
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if (task.is_cancelled())
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if (task.is_canceled())
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return {};
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auto match_result = fuzzy_match(query, path);
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@ -30,26 +30,25 @@ bool MonitorWidget::set_wallpaper(DeprecatedString path)
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if (!is_different_to_current_wallpaper_path(path))
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return false;
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(void)Threading::BackgroundAction<ErrorOr<NonnullRefPtr<Gfx::Bitmap>>>::construct(
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(void)Threading::BackgroundAction<NonnullRefPtr<Gfx::Bitmap>>::construct(
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[path](auto&) -> ErrorOr<NonnullRefPtr<Gfx::Bitmap>> {
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if (path.is_empty())
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return Error::from_errno(ENOENT);
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return Gfx::Bitmap::load_from_file(path);
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},
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[this, path](ErrorOr<NonnullRefPtr<Gfx::Bitmap>> bitmap_or_error) -> ErrorOr<void> {
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[this, path](NonnullRefPtr<Gfx::Bitmap> bitmap) -> ErrorOr<void> {
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// If we've been requested to change while we were loading the bitmap, don't bother spending the cost to
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// move and render the now stale bitmap.
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if (is_different_to_current_wallpaper_path(path))
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return {};
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if (bitmap_or_error.is_error())
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m_wallpaper_bitmap = nullptr;
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else
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m_wallpaper_bitmap = bitmap_or_error.release_value();
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m_wallpaper_bitmap = move(bitmap);
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m_desktop_dirty = true;
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update();
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return bitmap_or_error.is_error() ? bitmap_or_error.release_error() : ErrorOr<void> {};
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return {};
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},
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[this, path](Error) -> void {
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m_wallpaper_bitmap = nullptr;
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});
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if (path.is_empty())
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@ -291,12 +291,12 @@ void PropertiesWindow::DirectoryStatisticsCalculator::start()
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VERIFY(!m_background_action);
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m_background_action = Threading::BackgroundAction<int>::construct(
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[this, strong_this = NonnullRefPtr(*this)](auto& task) {
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[this, strong_this = NonnullRefPtr(*this)](auto& task) -> ErrorOr<int> {
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auto timer = Core::ElapsedTimer();
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while (!m_work_queue.is_empty()) {
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auto base_directory = m_work_queue.dequeue();
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auto result = Core::Directory::for_each_entry(base_directory, Core::DirIterator::SkipParentAndBaseDir, [&](auto const& entry, auto const& directory) -> ErrorOr<IterationDecision> {
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if (task.is_cancelled())
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if (task.is_canceled())
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return Error::from_errno(ECANCELED);
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struct stat st = {};
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@ -315,7 +315,7 @@ void PropertiesWindow::DirectoryStatisticsCalculator::start()
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}
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// Show the first update, then show any subsequent updates every 100ms.
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if (!task.is_cancelled() && on_update && (!timer.is_valid() || timer.elapsed_time() > 100_ms)) {
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if (!task.is_canceled() && on_update && (!timer.is_valid() || timer.elapsed_time() > 100_ms)) {
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timer.start();
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on_update(m_total_size_in_bytes, m_file_count, m_directory_count);
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}
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@ -323,15 +323,18 @@ void PropertiesWindow::DirectoryStatisticsCalculator::start()
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return IterationDecision::Continue;
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});
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if (result.is_error() && result.error().code() == ECANCELED)
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return ECANCELED;
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return Error::from_errno(ECANCELED);
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}
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return ESUCCESS;
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return 0;
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},
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[this](auto result) -> ErrorOr<void> {
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if (on_update && result == ESUCCESS)
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[this](auto) -> ErrorOr<void> {
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if (on_update)
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on_update(m_total_size_in_bytes, m_file_count, m_directory_count);
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return {};
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},
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[](auto) {
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// Ignore the error.
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});
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}
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@ -1,7 +1,7 @@
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/*
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* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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* Copyright (c) 2022-2023, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -15,6 +15,7 @@
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#include <LibCore/Event.h>
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#include <LibCore/EventLoop.h>
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#include <LibCore/Object.h>
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#include <LibCore/Promise.h>
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#include <LibThreading/Thread.h>
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namespace Threading {
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@ -39,50 +40,80 @@ class BackgroundAction final : public Core::Object
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C_OBJECT(BackgroundAction);
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public:
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void cancel()
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{
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m_cancelled = true;
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}
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bool is_cancelled() const
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{
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return m_cancelled;
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}
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// Promise is an implementation detail of BackgroundAction in order to communicate with EventLoop.
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// All of the promise's callbacks and state are either managed by us or by EventLoop.
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using Promise = Core::Promise<NonnullRefPtr<Core::Object>>;
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virtual ~BackgroundAction() = default;
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Optional<Result> const& result() const { return m_result; }
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Optional<Result>& result() { return m_result; }
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void cancel() { m_canceled = true; }
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// If your action is long-running, you should periodically check the cancel state and possibly return early.
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bool is_canceled() const { return m_canceled; }
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private:
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BackgroundAction(Function<Result(BackgroundAction&)> action, Function<ErrorOr<void>(Result)> on_complete, Optional<Function<void(Error)>> on_error = {})
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BackgroundAction(Function<ErrorOr<Result>(BackgroundAction&)> action, Function<ErrorOr<void>(Result)> on_complete, Optional<Function<void(Error)>> on_error = {})
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: Core::Object(&background_thread())
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, m_promise(Promise::try_create().release_value_but_fixme_should_propagate_errors())
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, m_action(move(action))
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, m_on_complete(move(on_complete))
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{
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if (m_on_complete) {
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m_promise->on_resolved = [](NonnullRefPtr<Core::Object>& object) -> ErrorOr<void> {
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auto self = static_ptr_cast<BackgroundAction<Result>>(object);
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VERIFY(self->m_result.has_value());
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if (auto maybe_error = self->m_on_complete(self->m_result.value()); maybe_error.is_error())
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self->m_on_error(maybe_error.release_error());
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return {};
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};
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Core::EventLoop::current().add_job(m_promise);
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}
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if (on_error.has_value())
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m_on_error = on_error.release_value();
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enqueue_work([this, origin_event_loop = &Core::EventLoop::current()] {
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m_result = m_action(*this);
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if (m_on_complete) {
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origin_event_loop->deferred_invoke([this] {
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auto maybe_error = m_on_complete(m_result.release_value());
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if (maybe_error.is_error())
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m_on_error(maybe_error.release_error());
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remove_from_parent();
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});
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origin_event_loop->wake();
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auto result = m_action(*this);
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// The event loop cancels the promise when it exits.
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m_canceled |= m_promise->is_canceled();
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// All of our work was successful and we weren't cancelled; resolve the event loop's promise.
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if (!m_canceled && !result.is_error()) {
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m_result = result.release_value();
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// If there is no completion callback, we don't rely on the user keeping around the event loop.
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if (m_on_complete) {
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origin_event_loop->deferred_invoke([this] {
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// Our promise's resolution function will never error.
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(void)m_promise->resolve(*this);
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remove_from_parent();
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});
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origin_event_loop->wake();
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}
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} else {
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this->remove_from_parent();
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// We were either unsuccessful or cancelled (in which case there is no error).
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auto error = Error::from_errno(ECANCELED);
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if (result.is_error())
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error = result.release_error();
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m_promise->cancel(Error::from_errno(ECANCELED));
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if (m_on_error)
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m_on_error(move(error));
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remove_from_parent();
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}
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});
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}
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bool m_cancelled { false };
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Function<Result(BackgroundAction&)> m_action;
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NonnullRefPtr<Promise> m_promise;
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Function<ErrorOr<Result>(BackgroundAction&)> m_action;
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Function<ErrorOr<void>(Result)> m_on_complete;
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Function<void(Error)> m_on_error = [](Error error) {
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dbgln("Error occurred while running a BackgroundAction: {}", error);
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};
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Optional<Result> m_result;
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bool m_canceled { false };
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};
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}
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