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Services: Renamed from Servers
It didn't feel right to have a "DHCPClient" in a "Servers" directory. Rename this to Services to better reflect the type of programs we'll be putting in there.
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119 changed files with 31 additions and 31 deletions
55
Services/WindowServer/MenuBar.cpp
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55
Services/WindowServer/MenuBar.cpp
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "MenuBar.h"
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#include "Menu.h"
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#include "MenuItem.h"
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#include <LibGfx/Bitmap.h>
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namespace WindowServer {
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MenuBar::MenuBar(ClientConnection& client, int menubar_id)
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: m_client(client)
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, m_menubar_id(menubar_id)
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{
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}
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MenuBar::~MenuBar()
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{
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}
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void MenuBar::add_menu(Menu& menu)
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{
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menu.set_menubar(this);
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// NOTE: We assume that the first menu is the App menu, which has a bold font.
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if (m_menus.is_empty())
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menu.set_title_font(Gfx::Font::default_bold_font());
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m_menus.append(&menu);
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}
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}
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