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Solitaire: Remove dead call to Game::start_game_over_animation
This invocation will exit immediately. There's also no reason to invoke stop_game_over_animation here because that's the first thing that will happen in the call to setup.
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@ -321,7 +321,6 @@ void Game::doubleclick_event(GUI::MouseEvent& event)
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GUI::Frame::doubleclick_event(event);
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if (m_game_over_animation) {
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start_game_over_animation();
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setup(mode());
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return;
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}
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