1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-31 14:48:14 +00:00

LibWeb: Separate layout tree rendering into phases

CSS defines a very specific paint order. This patch starts steering us
towards respecting that by introducing the PaintPhase enum with values:

- Background
- Border
- Foreground
- Overlay (internal overlays used by inspector)

Basically, to get the right visual result, we have to render the page
multiple times, going one phase at a time.
This commit is contained in:
Andreas Kling 2020-06-18 18:57:35 +02:00
parent abe811104f
commit cfab53903f
22 changed files with 109 additions and 95 deletions

View file

@ -49,18 +49,21 @@ void LayoutCanvas::layout(LayoutMode layout_mode)
LayoutReplaced::layout(layout_mode);
}
void LayoutCanvas::render(RenderingContext& context)
void LayoutCanvas::render(RenderingContext& context, PaintPhase phase)
{
if (!is_visible())
return;
// FIXME: This should be done at a different level. Also rect() does not include padding etc!
if (!context.viewport_rect().intersects(enclosing_int_rect(absolute_rect())))
return;
LayoutReplaced::render(context, phase);
if (node().bitmap())
context.painter().draw_scaled_bitmap(enclosing_int_rect(absolute_rect()), *node().bitmap(), node().bitmap()->rect());
LayoutReplaced::render(context);
if (phase == PaintPhase::Foreground) {
// FIXME: This should be done at a different level. Also rect() does not include padding etc!
if (!context.viewport_rect().intersects(enclosing_int_rect(absolute_rect())))
return;
if (node().bitmap())
context.painter().draw_scaled_bitmap(enclosing_int_rect(absolute_rect()), *node().bitmap(), node().bitmap()->rect());
}
}
}