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WindowServer+LibGUI: Add data_type and data fields to drag operations
These fields are intended to carry the real meat of a drag operation, and the "text" is just for what we show on screen (alongside the cursor during the actual drag.) The data field is just a String for now, but in the future we should make it something more flexible.
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13 changed files with 50 additions and 15 deletions
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@ -68,10 +68,12 @@ public:
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WSClientConnection* dnd_client() { return m_dnd_client.ptr(); }
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const String& dnd_text() const { return m_dnd_text; }
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const String& dnd_data_type() const { return m_dnd_data_type; }
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const String& dnd_data() const { return m_dnd_data; }
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const GraphicsBitmap* dnd_bitmap() const { return m_dnd_bitmap; }
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Rect dnd_rect() const;
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void start_dnd_drag(WSClientConnection&, const String& text, GraphicsBitmap*);
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void start_dnd_drag(WSClientConnection&, const String& text, GraphicsBitmap*, const String& data_type, const String& data);
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void end_dnd_drag();
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WSWindow* active_window() { return m_active_window.ptr(); }
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@ -283,6 +285,8 @@ private:
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WeakPtr<WSClientConnection> m_dnd_client;
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String m_dnd_text;
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String m_dnd_data_type;
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String m_dnd_data;
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RefPtr<GraphicsBitmap> m_dnd_bitmap;
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};
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