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GButton: Handle mousemove correctly while multiple buttons are pressed.
We should still update the pressed state depending on the event position, even if GMouseButton::Left is not the only button pressed.
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1 changed files with 1 additions and 1 deletions
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@ -65,7 +65,7 @@ void GButton::paint_event(GPaintEvent& event)
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void GButton::mousemove_event(GMouseEvent& event)
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void GButton::mousemove_event(GMouseEvent& event)
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{
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{
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if (event.buttons() == GMouseButton::Left) {
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if (event.buttons() & GMouseButton::Left) {
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if (is_enabled()) {
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if (is_enabled()) {
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bool being_pressed = rect().contains(event.position());
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bool being_pressed = rect().contains(event.position());
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if (being_pressed != m_being_pressed) {
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if (being_pressed != m_being_pressed) {
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