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LibGfx/PortableFormat: Write directly to the bitmap

No need to copy the data first to a Vector and then to the Bitmap. We
can skip this unnecessary step.
This commit is contained in:
Lucas CHOLLET 2023-06-06 11:59:38 -04:00 committed by Jelle Raaijmakers
parent d8c1150f6b
commit d00a563462
4 changed files with 19 additions and 55 deletions

View file

@ -12,19 +12,19 @@ namespace Gfx {
ErrorOr<void> read_image_data(PBMLoadingContext& context)
{
TRY(create_bitmap(context));
auto& stream = *context.stream;
Vector<Gfx::Color> color_data;
auto const context_size = context.width * context.height;
color_data.resize(context_size);
if (context.type == PBMLoadingContext::Type::ASCII) {
for (u64 i = 0; i < context_size; ++i) {
auto const byte = TRY(stream.read_value<u8>());
if (byte == '0')
color_data[i] = Color::White;
context.bitmap->set_pixel(i % context.width, i / context.width, Color::White);
else if (byte == '1')
color_data[i] = Color::Black;
context.bitmap->set_pixel(i % context.width, i / context.width, Color::Black);
else
i--;
}
@ -35,9 +35,9 @@ ErrorOr<void> read_image_data(PBMLoadingContext& context)
auto const val = byte & 0x80;
if (val == 0)
color_data[color_index] = Color::White;
context.bitmap->set_pixel(color_index % context.width, color_index / context.width, Color::White);
else
color_data[color_index] = Color::Black;
context.bitmap->set_pixel(color_index % context.width, color_index / context.width, Color::Black);
byte = byte << 1;
color_index++;
@ -49,10 +49,6 @@ ErrorOr<void> read_image_data(PBMLoadingContext& context)
}
}
TRY(create_bitmap(context));
set_pixels(context, color_data);
context.state = PBMLoadingContext::State::Bitmap;
return {};
}