mirror of
https://github.com/RGBCube/serenity
synced 2025-05-14 09:34:59 +00:00
Userland+LibAudio: Make audio applications support dynamic sample rate
All audio applications (aplay, Piano, Sound Player) respect the ability of the system to have theoretically any sample rate. Therefore, they resample their own audio into the system sample rate. LibAudio previously had its loaders resample their own audio, even though they expose their sample rate. This is now changed. The loaders output audio data in their file's sample rate, which the user has to query and resample appropriately. Resampling code from Buffer, WavLoader and FlacLoader is removed. Note that these applications only check the sample rate at startup, which is reasonable (the user has to restart applications when changing the sample rate). Fully dynamic adaptation could both lead to errors and will require another IPC interface. This seems to be enough for now.
This commit is contained in:
parent
9880a5c481
commit
d049626f40
12 changed files with 56 additions and 41 deletions
|
@ -35,12 +35,17 @@ int main(int argc, char** argv)
|
|||
loader->bits_per_sample(),
|
||||
loader->num_channels() == 1 ? "Mono" : "Stereo");
|
||||
out("\033[34;1mProgress\033[0m: \033[s");
|
||||
|
||||
auto resampler = Audio::ResampleHelper<double>(loader->sample_rate(), audio_client->get_sample_rate());
|
||||
|
||||
for (;;) {
|
||||
auto samples = loader->get_more_samples();
|
||||
if (samples) {
|
||||
out("\033[u");
|
||||
out("{}/{}", loader->loaded_samples(), loader->total_samples());
|
||||
fflush(stdout);
|
||||
resampler.reset();
|
||||
samples = Audio::resample_buffer(resampler, *samples);
|
||||
audio_client->enqueue(*samples);
|
||||
} else if (loader->has_error()) {
|
||||
outln();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue