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Breakout: Use floating point coordinates

This commit is contained in:
Andreas Kling 2020-11-10 13:54:19 +01:00
parent 3f7b2c83d3
commit d05d519b0d
2 changed files with 33 additions and 35 deletions

View file

@ -57,27 +57,28 @@ private:
void win();
struct Ball {
int x { 0 };
int y { 0 };
int radius { 8 };
int vx { 0 };
int vy { 0 };
Gfx::FloatPoint position;
Gfx::FloatPoint velocity;
float radius { 8 };
Gfx::IntRect rect() const
float x() const { return position.x(); }
float y() const { return position.y(); }
Gfx::FloatRect rect() const
{
return { x - radius, y - radius, radius * 2, radius * 2 };
return { x() - radius, y() - radius, radius * 2, radius * 2 };
}
};
struct Paddle {
Gfx::IntRect rect;
int speed { 5 };
Gfx::FloatRect rect;
float speed { 5 };
bool moving_left { false };
bool moving_right { false };
};
struct Brick {
Gfx::IntRect rect;
Gfx::FloatRect rect;
Gfx::Color color;
bool dead { false };
};