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https://github.com/RGBCube/serenity
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LibWeb: Handle background-painting of Box in seperate function
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commit
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2 changed files with 37 additions and 30 deletions
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@ -27,36 +27,8 @@ void Box::paint(PaintContext& context, PaintPhase phase)
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auto padded_rect = this->padded_rect();
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if (phase == PaintPhase::Background) {
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// If the body's background properties were propagated to the root element, do no re-paint the body's background.
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if (is_body() && document().html_element()->should_use_body_background_properties())
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return;
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Gfx::IntRect background_rect;
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Color background_color = computed_values().background_color();
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const Gfx::Bitmap* background_image = this->background_image() ? this->background_image()->bitmap() : nullptr;
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CSS::Repeat background_repeat_x = computed_values().background_repeat_x();
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CSS::Repeat background_repeat_y = computed_values().background_repeat_y();
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if (is_root_element()) {
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// CSS 2.1 Appendix E.2: If the element is a root element, paint the background over the entire canvas.
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background_rect = context.viewport_rect();
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// Section 2.11.2: If the computed value of background-image on the root element is none and its background-color is transparent,
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// user agents must instead propagate the computed values of the background properties from that element’s first HTML BODY child element.
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if (document().html_element()->should_use_body_background_properties()) {
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background_color = document().background_color(context.palette());
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background_image = document().background_image();
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background_repeat_x = document().background_repeat_x();
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background_repeat_y = document().background_repeat_y();
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}
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} else {
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background_rect = enclosing_int_rect(padded_rect);
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}
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context.painter().fill_rect(background_rect, move(background_color));
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if (background_image)
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paint_background_image(context, *background_image, background_repeat_x, background_repeat_y, move(background_rect));
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paint_background(context);
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}
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if (phase == PaintPhase::Border) {
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@ -92,6 +64,41 @@ void Box::paint_border(PaintContext& context)
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Painting::paint_border(context, Painting::BorderEdge::Bottom, bordered_rect, computed_values());
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}
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void Box::paint_background(PaintContext& context)
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{
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auto padded_rect = this->padded_rect();
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// If the body's background properties were propagated to the root element, do no re-paint the body's background.
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if (is_body() && document().html_element()->should_use_body_background_properties())
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return;
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Gfx::IntRect background_rect;
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Color background_color = computed_values().background_color();
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const Gfx::Bitmap* background_image = this->background_image() ? this->background_image()->bitmap() : nullptr;
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CSS::Repeat background_repeat_x = computed_values().background_repeat_x();
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CSS::Repeat background_repeat_y = computed_values().background_repeat_y();
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if (is_root_element()) {
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// CSS 2.1 Appendix E.2: If the element is a root element, paint the background over the entire canvas.
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background_rect = context.viewport_rect();
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// Section 2.11.2: If the computed value of background-image on the root element is none and its background-color is transparent,
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// user agents must instead propagate the computed values of the background properties from that element’s first HTML BODY child element.
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if (document().html_element()->should_use_body_background_properties()) {
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background_color = document().background_color(context.palette());
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background_image = document().background_image();
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background_repeat_x = document().background_repeat_x();
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background_repeat_y = document().background_repeat_y();
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}
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} else {
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background_rect = enclosing_int_rect(padded_rect);
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}
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context.painter().fill_rect(background_rect, move(background_color));
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if (background_image)
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paint_background_image(context, *background_image, background_repeat_x, background_repeat_y, move(background_rect));
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}
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void Box::paint_background_image(
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PaintContext& context,
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const Gfx::Bitmap& background_image,
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@ -226,5 +233,4 @@ float Box::width_of_logical_containing_block() const
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VERIFY(containing_block);
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return containing_block->width();
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}
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}
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@ -111,6 +111,7 @@ public:
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virtual void paint(PaintContext&, PaintPhase) override;
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virtual void paint_border(PaintContext& context);
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virtual void paint_background(PaintContext& context);
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Vector<LineBox>& line_boxes() { return m_line_boxes; }
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const Vector<LineBox>& line_boxes() const { return m_line_boxes; }
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