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Documentation: Better file formats documentation

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sfdd 2022-07-11 02:58:10 +03:00 committed by Linus Groh
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## Name
af - Application File format
af - Application File format (.af)
## Synopsis
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## Description
.af files are human-readable and are a subset of the INI-format, have no easily detectable filemagic. These files define System Menu entries and launcher file types / protocols.
Application files are a subset of the INI format.
They have no easily detectable filemagic and contain application information (App group):
They are stored in [`/res/apps`](../../../../res/apps).
| Key | Description |
|---------------|----------------------------------|
| Name | name |
| Executable | executable path |
| Category | category (optional) |
| Description | description (optional) |
| IconPath | application icon path (optional) |
| RunInTerminal | run in terminal flag (optional) |
## See Also
and launcher information (Launcher group, optional):
| Key | Description |
|-----------|---------------------------------------|
| FileTypes | supported file types separated by ',' |
| Protocols | protocols separated by ',' |
All application files are stored in [`/res/apps`](../../../../res/apps).
## Examples
[`/res/apps/Calendar.af`](../../../../res/apps/Calendar.af)
```ini
[App]
Name=Calendar
Executable=/bin/Calendar
Category=Utilities
```
## See also
- [ini(5)](help://man/5/ini)
- [`Userland/Services/Taskbar/main.cpp`](../../../../../Userland/Services/Taskbar/main.cpp)
- `Launcher::load_handlers` in [`Userland/Services/LaunchServer/Launcher.cpp`](../../../../../Userland/Services/LaunchServer/Launcher.cpp).
- `Launcher::load_handlers` in [`Userland/Services/LaunchServer/Launcher.cpp`](../../../../../Userland/Services/LaunchServer/Launcher.cpp)

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## Name
font - Bitmap Font File format
font - Bitmap Font File format (.font)
## Synopsis
The .font file format stores bitmap fonts in SerenityOS's own binary format.
Font files contain bitmap definitions of fonts (`Gfx::BitmapFont`).
## Description
These files contain bitmap definitions of fonts, either varying-width or fixed-width.
Bitmap fonts can be either varying-width or fixed-width.
The first four bytes of font files contain the filemagic: `!Fnt` (0x21466e74).
The first four bytes contain the filemagic: `!Fnt` (0x21466e74).
In addition, `Gfx::BitmapFont` supports reading from and writing to font files (as well as reading directly from memory)
and the question mark '?' used as a fallback for unknown glyphs or emojis.
## Structure
The order is big-endian.
| Size | Member name |
|------------|---------------------|
| 4 bytes | Filemagic |
| 1 byte | Glyph width |
| 1 byte | Glyph height |
| 2 bytes | Range mask size |
| 1 byte | Variable width flag |
| 1 byte | Glyph spacing |
| 1 byte | Baseline |
| 1 byte | Mean line |
| 1 byte | Presentation size |
| 2 bytes | Weight |
| 1 byte | Slope |
| 32 bytes | Name |
| 32 bytes | Family |
## See also
- Format header definition in `Gfx::FontFileHeader` in [`Userland/Libraries/LibGfx/Font/BitmapFont.cpp`](../../../../../Userland/Libraries/LibGfx/Font/BitmapFont.cpp).
- Format header definition in `Gfx::FontFileHeader` in [`Userland/Libraries/LibGfx/Font/BitmapFont.cpp`](../../../../../Userland/Libraries/LibGfx/Font/BitmapFont.cpp)

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## Name
INI - generic config file format (.ini)
## Description
INI files serve as human-readable configuration files.
They consist of key-value pairs separated by '=', optionally located under a unique group in square brackets.
Additionally, [`Userland/Libraries/LibCore/ConfigFile.cpp`](../../../../../Userland/Libraries/LibCore/ConfigFile.cpp)
supports comments: the characters '#' and ';' skip the entire line only if they appear at the beginning of the line.
## Examples
[`/etc/Keyboard.ini`](../../../../etc/Keyboard.ini)
```ini
[Mapping]
Keymaps=en-us
```

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## Name
ipc - Inter Process Communication endpoint definition format
IPC - Inter-Process Communication endpoint definition format (.ipc)
## Synopsis
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## Description
These files are human-readable, have no easily detectable filemagic, and define IPC interfaces.
The format is loosely inspired by C++ headers.
Informally, IPC files - with the help of the IPC compiler - are used to generate message classes that will wrap messages
for interprocess communication in the system. IPC syntax is loosely inspired by C++ headers. Generated IPC message
classes support encode and decode functions to pass messages between the processes.
## See Also
Every IPC pair in the system has a client endpoint and a server endpoint that are described in the IPC files.
Each IPC endpoint should have a unique hashable name that will uniquely identify endpoints in the system.
- [`Meta/Lagom/Tools/CodeGenerators/IPCCompiler/`](../../../../../Meta/Lagom/Tools/CodeGenerators/IPCCompiler/).
- [ipc(4)](help://man/4/ipc) (IPC Unix socket documentation)
There are 2 types of APIs that are supported by the IPC files: synchronous and asynchronous.
Synchronous function calls always wait for a response from the other side, while the asynchronous counterparts do not.
In other words, in case of the synchronous calls, the IPC library will not return until it has a response for a caller.
Ideally, all APIs for the server endpoint should be asynchronous.
## Examples
To create a new connection, you first need to generate client and server endpoints.
These endpoints should implement the communication logic using the IPC compiler-generated API messages.
Start from defining an endpoint in the IPC file in `MyServer.ipc`.
```
endpoint MyServer
{
SyncAPI(String text) => (i32 status)
AsyncAPI(i32 mode) =|
}
```
Part of the generated C++ messages:
```cpp
class SyncAPI final : public IPC::Message {
public:
using ResponseType = SyncAPIResponse;
SyncAPI(const String& text) : m_text(text) {}
virtual ~SyncAPI() override {}
static OwnPtr<SyncAPI> decode(...);
virtual IPC::MessageBuffer encode(...) const override;
};
```
Then, you need to inherit your connection class from `IPC::ConnectionFromClient` with created server and client
endpoints as template parameters if it is a server connection. Otherwise, your class need to be inherited
from `IPC::ConnectionToServer` with created server and client endpoints as template parameters and from the client
endpoint class.
Part of the connection implementations:
```cpp
// Server side.
namespace MyServer {
class ConnectionFromClient final
: public IPC::ConnectionFromClient<MyClientEndpoint, MyServerEndpoint> {};
}
// Client side.
namespace MyClient {
class Client final
: public IPC::ConnectionToServer<MyClientEndpoint, MyServerEndpoint>
, public MyClientEndpoint {};
}
```
Note, there are two types of functions for sending the messages: synchronous and asynchronous. The generated
asynchronous functions are prefixed with `async_` and the names of the synchronous functions are not changed.
## See also
- [`Meta/Lagom/Tools/CodeGenerators/IPCCompiler/main.cpp`](../../../../../Meta/Lagom/Tools/CodeGenerators/IPCCompiler/main.cpp)
- [ipc(4)](help://man/4/ipc) (IPC Unix socket documentation)

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## Name
PP - Pixel Paint application file format (.pp)
## Description
Pixel Paint files store the drawing data produced by the Pixel Paint application.
This is a rough overview of the contents of the files:
- width
- height
- layers (optional)
- width
- height
- name
- locationx
- locationy
- opacity_percent
- visible
- selected
- bitmap
- guides (optional)
- offset
- orientation
## See also
- [`Userland/Applications/PixelPaint/Image.cpp`](../../../../../Userland/Applications/PixelPaint/Image.cpp)