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LibJS/Bytecode: Implement async generators

This commit is contained in:
Luke Wilde 2023-07-14 21:57:49 +01:00 committed by Linus Groh
parent d4e30710e7
commit d1cb78c411
9 changed files with 1290 additions and 71 deletions

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2023, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -7,6 +8,7 @@
#pragma once
#include <AK/Variant.h>
#include <LibJS/Bytecode/Interpreter.h>
#include <LibJS/Runtime/ExecutionContext.h>
#include <LibJS/Runtime/Object.h>
@ -25,21 +27,40 @@ public:
Completed,
};
static ThrowCompletionOr<NonnullGCPtr<AsyncGenerator>> create(Realm&, Value, ECMAScriptFunctionObject*, ExecutionContext, Bytecode::RegisterWindow);
virtual ~AsyncGenerator() override = default;
void async_generator_enqueue(Completion, NonnullGCPtr<PromiseCapability>);
ThrowCompletionOr<void> resume(VM&, Completion completion);
ThrowCompletionOr<void> await_return();
void complete_step(Completion, bool done, Realm* realm = nullptr);
void drain_queue();
State async_generator_state() const { return m_async_generator_state; }
void set_async_generator_state(Badge<AsyncGeneratorPrototype>, State value);
Optional<String> const& generator_brand() const { return m_generator_brand; }
private:
explicit AsyncGenerator(Object& prototype);
AsyncGenerator(Realm&, Object& prototype, ExecutionContext);
virtual void visit_edges(Cell::Visitor&) override;
void execute(VM&, Completion completion);
ThrowCompletionOr<void> await(Value);
// At the time of constructing an AsyncGenerator, we still need to point to an
// execution context on the stack, but later need to 'adopt' it.
using ExecutionContextVariant = Variant<ExecutionContext, ExecutionContext*, Empty>;
State m_async_generator_state { State::SuspendedStart }; // [[AsyncGeneratorState]]
ExecutionContext m_async_generator_context; // [[AsyncGeneratorContext]]
Vector<AsyncGeneratorRequest> m_async_generator_queue; // [[AsyncGeneratorQueue]]
Optional<String> m_generator_brand; // [[GeneratorBrand]]
Optional<State> m_async_generator_state; // [[AsyncGeneratorState]]
ExecutionContextVariant m_async_generator_context; // [[AsyncGeneratorContext]]
Vector<AsyncGeneratorRequest> m_async_generator_queue; // [[AsyncGeneratorQueue]]
Optional<DeprecatedString> m_generator_brand; // [[GeneratorBrand]]
GCPtr<ECMAScriptFunctionObject> m_generating_function;
Value m_previous_value;
Optional<Bytecode::RegisterWindow> m_frame;
GCPtr<Promise> m_current_promise;
};
}