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https://github.com/RGBCube/serenity
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Hearts: Allow player to set their name
Added a new settings dialog to Hearts with a textbox to allow the player to set a name, which is persisted in the Hearts config file.
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parent
e706de8f91
commit
d27616cf36
6 changed files with 104 additions and 4 deletions
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@ -6,6 +6,7 @@
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*/
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#include "Game.h"
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#include "SettingsDialog.h"
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#include <Games/Hearts/HeartsGML.h>
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#include <LibCore/ConfigFile.h>
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#include <LibCore/Timer.h>
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@ -59,6 +60,8 @@ int main(int argc, char** argv)
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auto& statusbar = *widget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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statusbar.set_text(0, "Score: 0");
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String player_name = config->read_entry("", "player_name", "Gunnar");
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game.on_status_change = [&](const AK::StringView& status) {
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statusbar.set_override_text(status);
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};
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@ -74,11 +77,32 @@ int main(int argc, char** argv)
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statusbar.set_override_text({});
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};
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auto change_settings = [&] {
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auto settings_dialog = SettingsDialog::construct(window, player_name);
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if (settings_dialog->exec() || settings_dialog->result() != GUI::Dialog::ExecOK)
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return;
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player_name = settings_dialog->player_name();
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config->write_entry("", "player_name", player_name);
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if (!config->sync()) {
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GUI::MessageBox::show(window, "Settings could not be saved!", "Error", GUI::MessageBox::Type::Error);
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return;
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}
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GUI::MessageBox::show(window, "Settings have been successfully saved and will take effect in the next game.", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
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};
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auto menubar = GUI::Menubar::construct();
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auto& game_menu = menubar->add_menu("&Game");
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game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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game.setup();
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game.setup(player_name);
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}));
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game_menu.add_separator();
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game_menu.add_action(GUI::Action::create("&Settings...", [&](auto&) {
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change_settings();
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}));
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game_menu.add_separator();
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game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
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@ -91,7 +115,7 @@ int main(int argc, char** argv)
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window->set_menubar(move(menubar));
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window->set_icon(app_icon.bitmap_for_size(16));
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window->show();
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game.setup();
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game.setup(player_name);
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return app->exec();
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}
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