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https://github.com/RGBCube/serenity
synced 2025-07-27 07:07:34 +00:00
Hearts: Allow player to set their name
Added a new settings dialog to Hearts with a textbox to allow the player to set a name, which is persisted in the Hearts config file.
This commit is contained in:
parent
e706de8f91
commit
d27616cf36
6 changed files with 104 additions and 4 deletions
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@ -4,6 +4,7 @@ set(SOURCES
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Game.cpp
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main.cpp
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Player.cpp
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SettingsDialog.cpp
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HeartsGML.h
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)
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@ -79,8 +79,10 @@ Game::~Game()
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{
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}
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void Game::setup()
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void Game::setup(String player_name)
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{
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m_players[0].name = move(player_name);
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NonnullRefPtrVector<Card> deck;
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dbgln_if(HEARTS_DEBUG, "=====");
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@ -24,7 +24,7 @@ public:
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virtual ~Game() override;
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void setup();
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void setup(String player_name);
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Function<void(String const&)> on_status_change;
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52
Userland/Games/Hearts/SettingsDialog.cpp
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52
Userland/Games/Hearts/SettingsDialog.cpp
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@ -0,0 +1,52 @@
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/*
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* Copyright (c) 2021, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "SettingsDialog.h"
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Label.h>
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#include <LibGUI/TextBox.h>
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SettingsDialog::SettingsDialog(GUI::Window* parent, String player_name)
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: GUI::Dialog(parent)
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, m_player_name(move(player_name))
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{
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set_rect({ 0, 0, 250, 75 });
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set_title("Settings");
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set_icon(parent->icon());
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set_resizable(false);
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auto& main_widget = set_main_widget<GUI::Widget>();
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main_widget.set_fill_with_background_color(true);
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auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
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layout.set_margins({ 4, 4, 4, 4 });
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auto& name_box = main_widget.add<GUI::Widget>();
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auto& input_layout = name_box.set_layout<GUI::HorizontalBoxLayout>();
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input_layout.set_spacing(4);
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auto& name_label = name_box.add<GUI::Label>("Name:");
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name_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& textbox = name_box.add<GUI::TextBox>();
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textbox.set_text(m_player_name);
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textbox.on_change = [&] {
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m_player_name = textbox.text();
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};
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auto& button_box = main_widget.add<GUI::Widget>();
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auto& button_layout = button_box.set_layout<GUI::HorizontalBoxLayout>();
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button_layout.set_spacing(10);
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button_box.add<GUI::Button>("Cancel").on_click = [this](auto) {
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done(Dialog::ExecCancel);
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};
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button_box.add<GUI::Button>("OK").on_click = [this](auto) {
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done(Dialog::ExecOK);
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};
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}
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21
Userland/Games/Hearts/SettingsDialog.h
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21
Userland/Games/Hearts/SettingsDialog.h
Normal file
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@ -0,0 +1,21 @@
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/*
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* Copyright (c) 2021, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Types.h>
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#include <LibGUI/Dialog.h>
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class SettingsDialog : public GUI::Dialog {
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C_OBJECT(SettingsDialog)
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public:
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String const& player_name() const { return m_player_name; }
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private:
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SettingsDialog(GUI::Window* parent, String player_name);
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String m_player_name { "Gunnar" };
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};
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@ -6,6 +6,7 @@
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*/
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#include "Game.h"
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#include "SettingsDialog.h"
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#include <Games/Hearts/HeartsGML.h>
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#include <LibCore/ConfigFile.h>
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#include <LibCore/Timer.h>
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@ -59,6 +60,8 @@ int main(int argc, char** argv)
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auto& statusbar = *widget.find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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statusbar.set_text(0, "Score: 0");
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String player_name = config->read_entry("", "player_name", "Gunnar");
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game.on_status_change = [&](const AK::StringView& status) {
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statusbar.set_override_text(status);
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};
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@ -74,11 +77,32 @@ int main(int argc, char** argv)
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statusbar.set_override_text({});
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};
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auto change_settings = [&] {
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auto settings_dialog = SettingsDialog::construct(window, player_name);
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if (settings_dialog->exec() || settings_dialog->result() != GUI::Dialog::ExecOK)
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return;
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player_name = settings_dialog->player_name();
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config->write_entry("", "player_name", player_name);
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if (!config->sync()) {
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GUI::MessageBox::show(window, "Settings could not be saved!", "Error", GUI::MessageBox::Type::Error);
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return;
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}
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GUI::MessageBox::show(window, "Settings have been successfully saved and will take effect in the next game.", "Settings Changed Successfully", GUI::MessageBox::Type::Information);
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};
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auto menubar = GUI::Menubar::construct();
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auto& game_menu = menubar->add_menu("&Game");
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game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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game.setup();
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game.setup(player_name);
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}));
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game_menu.add_separator();
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game_menu.add_action(GUI::Action::create("&Settings...", [&](auto&) {
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change_settings();
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}));
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game_menu.add_separator();
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game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); }));
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@ -91,7 +115,7 @@ int main(int argc, char** argv)
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window->set_menubar(move(menubar));
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window->set_icon(app_icon.bitmap_for_size(16));
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window->show();
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game.setup();
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game.setup(player_name);
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return app->exec();
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}
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